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I can't believe you actually made me hate bacon. I never though I'd see the day where that sentence could come out of my mouth, but you have successfully managed to make that possible. You evil, hideous creature. Though. love the game...
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A few changes that would make the game better: 1) Desperately needs a RETRY button, especially when rescuing Papa Louie and you accidentally bump a spike. 2) I'd like to be able to change customers in the middle of a level instead of having to die, choose a new customer, then restart at the last checkpoint. 3) Upgrades should mean something instead of new clothing - Greg gets a spinning yoyo trick, Professor Fitz throws beaker bombs in both directions, etc. 4) A minimap would be nice with different locations color-coded for different types of customers. I like this game a lot more than the Paperia games. Branching out into different games like this is good - keep it up!
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Who would attack a place on FREE BURGER DAY... Even if you are a walking onion on a lab coat.
At least... I think that's an onion?
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It's a bit strange to me that all games about papa Louie automatically get badges no matter how copied or bad the games are. This one is indeed finally different from all those cookerias, but still this isn't one of those games I would call good games. It is a bit enjoyable, but gets boring very fast. To me it just seems like these badges are paid for and not earned.
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I'm going to hold up my thoughts about Kongregate actively sponsoring this company which has repeatedly shown to be less creative than Turd of the Year award winner Electronic Arse. Automatic 1 star every time. Just say "no" to papa louie.
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Oh yeah, I'm totally using my hard-earned money for useless costumes for my customers and not upgrades for skills or weapons.
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Tip for the final boss: Use Boomer. You won't even have to jump on him. Just shoot him once to stun, and again to kill him. Her glide skill gives an extra advantage while outrunning the spikes. And then for the final battle, you can one-shot the BBQ and mustard bottles he fires, and then it only takes one round to finish him off, just shoot him twice after the mustard hits him the first time. (Not sure if this was intended or if it's a bug.)
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@JSilvis: That's not true. After I had collected the five coins on the level and died at the boss, the coin challenge was still registered as completed. So you don't have to do those loops all over again when you have collected all five coins one time already.
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The hardest part of this game is the tendency to rush through the game and end up dying because of the sheer easiness and boredom.
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stick to making those crappy papa's ____ games where you prepare food for people with nothing to do with their lives.
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After hitting a checkpoint in the level, dying should take me back to the checkpoint. Not back to level select. I have Exit if i wanna drop out of a level.
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It's an.. okplatformer. But it's exactly like the Cactus Mccoy games. One serious, serious flaw; when you pass a checkpoint again, it needs to save. I have had to do 1 part of a level, which requires doing loops, 4 damn times now because it keeps sending me back to before I got them. And then right after is a boss who I die on because of your measly 3 hit points...causing me to have to do the entire portion of the level AND the boss all over. Platforming should stick to CM. This really should have been another in the restaurant series; I love them..this is just a sub par platformer.
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i said finally they made a new game and not just a copy of the previous game with different food type....i wish to see more new games and not copies
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Darkslash, I think your comment is unneccesary. You complain that you can't restart from you last save point after rescuing someone... because you wanted more coins. If you are still looking for coins, DON'T pull the rescue handle.... I am not sure about your comment about "going through the wrong door". I've only played 8 levels, but you can ALWAYS double back- the monsters/hearts reset, but you can return to any section. As was reported by itamrpink, you can always hit the "menu" button, and see if your current character has any unfinished goals.
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Finally, a game from these guys which isn't just the same game they've released a half-dozen times with a new coat of paint!
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So Georgito fights by hitting things with a bag of money? ...Well, it's nice to see an upperclassman using his riches for the good of the little people.
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Yay! A Flipline game that actually feels like playing a game rather than working a thankless minimum wage job! It's quite enjoyable too. Well done!
Also, let me take this opportunity to state that I really think we need to bring in Big Pauly for medical science experiments. Anyone who can scarf down as many triple cheeseburgers, sausage pizzas, gigantic ice cream sundaes, etc as I've seen that man do and not only still be alive but actually hale enough to run around, kill monsters and break blocks may well hold the key to human immortality!
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How comes killing a Burgerzilla takes 5 hits when I'm using someone as fat as Big Pauly? I mean,getting squashed by someone that fat would surely crush your soul.
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fun game, addictive and there's so many different characters that keeps you going back to early levels. would recommend a hard or impossible badge on getting everything cause i'm determined to kill this game boosh.
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A side-scroller? Plech. I'd come to love your other time-management games, and was sad that you haven't made any more in quite some time. I may not be giving this a fair shake, but... it's a bit of a letdown.
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What's up with these little burger enemies? They're just sort of sliding around like - ...sliding. They're sliders. I just now got that.
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I was able to get Kingsley using the glide instead of the x2. I don't know if this is a bug of some sort. Doesn't detract from what a great platformer this is!