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nice game, difficulty level was just about right but the last safe (the one with the gold in) needs sorting. either give it a pass code or get rid of the box to type it in. It just looks like a bug the way it is now
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Hey rollum keep the shield on you as it gives you strength for some reason and go back to pick up the sword. The sword fits in the slot. The game has little common sense 2/5
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Sword is too heavy to pick up? What is it made of then gold? Oh wait, I'm already carrying a golden brick without any problems, but not a sword.
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SPOILER
Take the shield back if you placed it on the wall. Then go back to the sword, use your "unnatural" strength to pick it up, and then go back to the place to put the shield up, and then jam the sword into the slot.
When you get outside, pull the oar out and row to freedom or something.
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coldfusion - read the other bits of paper, it says something about north east south west on one of them, so order the numbers in that order and it works.
took me 2 minutes to figure it out.
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Considering there are 5040 possible number combinations for the red locked box and the numbers on the papers are absolutely no help this game gets irritating very quickly. The user interface is often unresponsive, having to click the X in the corner of every information box that pops up is aggravating and using an item is a pain. 2/5
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This game kind of sucks. Not strong when I try to take the sword, but then it says I'm strong when lifting cannonballs.
And what is that about busting the lock with valuables when you have that handy crowbar? :O
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I like the graphics, but the gameplay seems kinda clunky. For example, when a dialogue box pops up, you should just be able to click off of it to remove it instead of having to click on the "x" every time. And it would feel smoother if the inventory popped up when you mouse near the bottom or top.
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Once the hatch was open, I went down below and found the safe. I had no idea what the code was, so i left and looked around. Not finding anything, I went back... and the safe was open. Okay game, but the UI is a bit frustrating.
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Aargh. The puzzles are fairly logical, but the UI is painful. Sometimes you have two things which could logically be done in either order, but they only work one way round. If you have one thing equipped and want to equip another then it makes you unequip it before going to the inventory screen - or else makes you spend three clicks on closing the screen, unequipping, and reopening the screen. So many of the doors don't open when you enter the password / code: you have to leave the room and come back again. Would be a 4/5 but these issues pull it down.