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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
Under rating threshold (hideshow)
With a bit of time and effort pu8t in to make each level different (as opposed to just longer) this could be great. As it is, 3/5.
Under rating threshold (hideshow)
just so u guys know if u get 100% and fail i think its cause it rounds up like 99.5% to 100% so if u fail with 100% its not a bug
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This game could be good if it had atleast some variety other than just adding days and ammount you are supposed to get each level. I would rate this game 2/5
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I've found a glitch
If you can buy a new property, click on it at bottom, but don't build.
wait for a an upgrade for another store and upgrade it, you'll then be able to build the store you selected before.
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Well, I started up the game for the first time, and the tutorial level caused my browser to crash. lol. Might have a bug or two... But I'll give it another shot...
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yea free mode would be cool 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive (ALSO Cliff Burton - Kick ass nick man. Freinding ya fellow Metallica fan.)
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I really enjoy the game. It's only a pity that you cannot finish the level (last day) once you have made the goal. I always like to finish the day until the last customer has left.
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
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This game is fun up to 8th level... by then you figure out a pattern that can be easily repeated up to 9-12. From then on it is a purely mechanical game.
Perhaps changing up the locations to prefer certain businesses, or change up starting cash the higher you go.
Looking forward to some revisions or a part 2! I love the concept as it feels like i'm spilling water over into different pots with differing sizes of holes in them... how's that for a game idea! ;)
good luck flonga!
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
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@lastlockdown: From what I can tell its not a bug, the customers are coming out fast enough when a 7th goes in the 1st comes out. You'll only get more than six if another store is causing clusters.
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Fabreeze's Build:
Day 1- Food + news = $1000 bonus
Day 2- Boutique
Day 3- nothing
Day 4- upgrade Food
Day 5- nothing
Day 6- upgrade Boutique
Day 7- upgrade Food (final lvl)
Day 8- Toystore
Day 9- boutique + bus stop (final lvl)
Day 10 Jewelery + newspaper + music
Day 11 Nothing
Day 12 Mid-day build electronics, music, news
Day 13 Furniture
Day 14 Nothing
Day 15 Minimart
Day 16 Jewlery lvl 2
Day 17 Electronics lvl 2
---- Below this point, not optimal ---
Day 18 Chose restaurant (Other paths: jewl/nothing)
Day 19 Furniture (30%)
Day 20 Jewlery lvl 3
Day 21 nothing
Day 22 mini mart lvl 2
Day 23 Bonus $1000 - Furniture lvl 3
Day 24 Bonus $1000 - Electronic lvl 3
Day 25 Bonus $1000
Day 26 Bonus $1000 - Market lvl 3 (70%)
Day 27 Bonus $1000 - Restaurant lvl 2, lvl3
Day 28 Bonus $1000
Day 29 Bonus $1000 - 94%
Day 30 ==== Win ====
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive.