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boring but lightly good... should do some skills point or xp and some special upgrads and this game will be better :P
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
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fun game but no variety at all...strategies on the first level work on the last level. good start and great idea but needs to be developed further
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just make a endless mode, more in depth (like maybe either a super pet store or a exotic pet sotre, diffrent bonuses for each, you get my drift) but i wanan play more.
Under rating threshold (hideshow)
If you start off by building a pet store at 5, then building a music player right beneath it, and a bench just to the left of that, you get all of the people to spend all of their money for the first 2 levels. That get's you an extra $1000 each time.
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
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one minor irritation is that the "shop pop-up" animation doesn't run faster in Fast Mode - meaning if you're building a new shop WHILE you have customers on the street, you need to switch to Slow just before it finishes to catch the most customers with it. Ignis's strat works, I was about to post it too, lol. when you're ready to buy a Bus Stop, wait until just the last few customers for the day are about to leave your last store, then the extra customers the bus stop adds are all by themselves and you're guaranteed to do your best possible amount of "damage" to them before they get off the screen.
Under rating threshold (hideshow)
If you start off by building a pet store at 5, then building a music player right beneath it, and a bench just to the left of that, you get all of the people to spend all of their money for the first 2 levels. That get's you an extra $1000 each time.
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could be nice with a unquied shop/store you only can get in 1 map or zone
example
car dealer in NY
netcafé in LA
and they have defirrent sidde example
car dealer big money and short time
netcafé small money but long time :P
and randomly staying/paying
so the longre they stay the more they pay :D
Under rating threshold (hideshow)
1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. 17.keep it alive
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I'm starting to like the repetition, oddly enough. It gives me a chance to work out my building strat knowing that if I see a place for improvement that the next level will start off EXACTLY the same...
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99% isn't that frustrating: I just had 100 %, but I failed as well! Fun game, but it really gets boring if you have to start over every time again. I use about the same tactics every time, so what's he point? Let me have the last stage right away. 3/5