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so you go to a boutique, buy some new, fancy cloths, and then walk out, wearing what you just bought?
why does the store have to absorb the delivery cost? they add it on the price.
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The same amount of money, same amount of customers, and same situation every time... Basically each level is just playing the level before it, plus a few more days. WAY too repetitive.
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Fun at first but boring very quickly. I agree with Haedrian, it makes no sense! The Boutique, for instance, ought to go out of business selling the SAME CLOTHES to everyone! None of the people are carrying packages, meaning the stores have to absorb all delivery costs! And let's not even get started talking about the feasibility of two-dimensional people---wouldn't they're intestines just split them apart? Sigh.
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Pretty fun but like everyone has said once you finish the first few levels you can just keep going. very repetitive but fun. I think it would be better with a savings system on the money.
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why do you always start out with 5050$? It means you will have to do the same you did in the past levels, but play on for two days more... 3/5 because of that.
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"This is not a time management game. This is a freaking TD. Consider their money to be their life, and shops to be towers, and you will have a neat picture;)))" - What he/she said.
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Fun And Addicting.Well I Say 5/5...Please Dont Tell That Im Stupid...But If You Do I Wont Care.(oh and does ppl read this comments? i do)
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I enjoyed the mechanics but I got too bored to go past LA. Hopefully this develops into a full fledged simulator. Right now, it sort of lacks that special element of surprise and novelty that you get out of great simulators.
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its a nice idea, but it should just be 1 bigger level. and have targets like make so much by day 10.
etc
maybe with other options like competitors buying them out etc or they steal customers etc
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Its quite a fun little game. However it MAKES NO SENSE. You're opening a chain of stores - in a neighborhood where people always walk from left to right, always need anything you offer them, regardless of their gender or age, and who are rich enough such that you can afford to buy new buildings after 2 days of selling stuff.
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And utopic, the restaurant is very useful. The idea is to put it near the beginning of the street, so that the people sit in for a long time, and give the other shoppers time to filter through your stores, thereby cutting down on congestion and allowing more people to buy from your locations.
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It's a pretty well-done game. The only thing I can think of to make it a little easier to see what's going on is to have the building's current information pop up when you hover over it, instead of only allowing the player to see the stats of the next upgrade.
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With the number of days increasing per level, and the tactics essentially remaining unchanged, it feels like you could just as easily win by creating a list for the computer to do in order of priority and never change it. Gameplay was average for the first few levels, and took a rapid downhill turn after level 5 or 6, when winning a level, even in fast mode, took far too long.
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OK it is really fun for the first 4 lvls then it gets REAAAAAAAAAAALLY repetitive and ther for BORING and IRRITATING!!! 3/5
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This is not a time management game. This is a freaking TD. Consider their money to be their life, and shops to be towers, and you will have a neat picture;)))
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every lvl is exactly the same whats the point ?? of so many lvls ?????????? the buildup is the same shops are the same 3/5
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SO nice concept! but so bad game... the game is reallly nice at first but it gets boring... ur just doing the game and adding 2 days at every level... could be much funnier if it was something like... maybe that you needed to have that much cash before 6 days... but you didnt restart u just kept on going... 3/5