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guys on lvl 5 - start off with a Pet shop, first rounds dont build any benches, news-stands, etc.
This is the order of the houses on my street: furniture shop, jewelry, pet shop, toy store, electro, food, boutique, mini market (some slower buildings in the beginning of the line is a must! jewelry, restaurant, mini market). I only build benches and a bus stop! No point in building the bus stop on day 5, i build it on day 9+, because the shops can't support the traffic so early.
check the green bars on top of the shoppers. it's the amount of money they have left. the less money they have at the finish line, the better.
i'm at lvl 14 now. if you develop a certain strategy you can use it in all the levels and finish the game! The only things that change in the levels is the amount of days and cash to be earned respectively. nothing else. so the same strategy works in all levels!!!
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Well.. of course you have to think a little bit for yourself. First buy pet, then boutique.. upgrade as soon as you can, buy benches etc. shouldnt be a prob then
sneakdog Levelbug24 Jun. 05, 2009
Neza, ya cant buy food at start...
"try food-toy-boutique-pet-jewelry-electronics-furniture-market with news-bench-news-sound-news-bench-news, should work for every level"
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels.
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Simple strategy that works:
Toy maxed, electro maxed, boutique maxed, pet maxed, furniture maxed, jewelery maxed
Then news bench add bench news bench music... and of course a bus stop
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right sorry i understood that wen u got to 100% it would becomplete, well i got to 100% and it told me it was game over so afer pateintly playing for like 30 mins on 1 game this is not impressive until fixed 1/5 if any1 else exp. this i urge u to do the same cos its not accep
table
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the green meter is how much cash they have, when they are all out their green meter is replaced with a smily face, every one leaves with a happy face, bonus!!!!!
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Selva, it's so obvious. The smileys is when the customers are happy and bought enough, the "bonuses" is not bonuses, it's the money the customers pay, and the "HP bars" are obviously not hp bars, when they go fully down, they are happy.
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uknowwhoiam76 that strategy didn't work for me on level 5, i got to 96 percent. I would love this game to have badges. 5/5
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i got past lvl 5 it just took a couple tries, but i hate the fact that you always start each round with the same amount of money. I'd like a couple extra 1K each round pasted. 4/5
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Oh, and if there were various kinds of customers, they would have more money to spend at certain shops, so you could be rewarded for herding customers in the right direction, kind of a like a lemmings game.
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Interesting game, but a few ways to spice it up:
- Different kinds of consumers, like foodies, teenage girls, computer nerds, etc. - Wider variety of buildings, and each building has a certain effect (+% of customers a day, each customer has +% money to spend, reduces building costs by -%) - Let us level up the bus stop! - Other shops like Comedy Club, Hot Moppet, etc. that can target certain consumers - Right now the build order is very routine. I built the same things in the same order every time and won. Levels that start with more/less money or don't allow upgrades could be interesting. - Instead of a 2D view, what about an isometric city block? Each "block" would be one day, and you build on all four sides. Pedestrians start on one corner and leave the block after traveling around it once, stopping in each store along the way.
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It took me a little bit to figure out what I was doing wrong on the later levels, but once I started putting the restaurant in the front and making it my lowest priority, it got easier. The food store just plain stinks but at least it slows people down at first. Overall I liked the game 4/5
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wewt beat the game my setup is food,mart,jewelery, boutique,electro, pet, furniture. Try to get at least 2 of each sidewalk thing bus stop asap. Upgrade the pet store and boutique first then build more, upgrade the toystore last
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I found that doing them in the order they're listed in the build menu to do well, just put the pet shop in first with a newsstand in front of it.
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If you click to buy a new store and before choosing the place where to put it, you click on another building to upgrade it, you can upgrade the building AND build the store, but your money will stay negative.
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Put the food thing at the end and then don't upgrade it until you have everything else fully upgraded. The reward is too small.
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I made it through the whole game doing pet shop first on the 2 spot from the right w/ news then boutique at right. From then on add a building when you can or upgrade if you can't, adding News at each stop and a busstop around Day 11 (wait until the day is over...free busload) My ending order from Left to right was Market , Rest., Elect., Furn., Jewel., Toy, Pet, Bout.
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might as well keep it alive 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels.