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fun game but it does get really repetitive. all you need is one good strategy and you can use it for every level. i wish the game changed up alittle bit for each lvl
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the best start
1. Pet store slot 5.
2. Boutique slot 6.
3. News-stand Slot 1.
4. Bench slot 2.
5. Upgrade pet store once.
6. Bus stop.
it give 3254$ if you but the bus stop at day and after they are away you have the 3254$ ;)
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I like this game. I wish we could continue playing after reaching 100% untill the days are over to see how much we beat the target by.
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might as well keep it alive 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels.
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for all u dumb people who copmplain about getting 100% and losing, this game has a stupid system forcing u to have to get 101% for it to complete
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put a space between buildings and do not upgrade until you have a building in every other slot. then upgrade all to 2 and fill in half the empty spaces. upgrade all and fill in the last spots. upgrade then. build from right to left.
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might as well keep it alive 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels.
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Kind of interesting. Will be worth beating when it has badges and perhaps replace the % of level completed with the actual amount of money. That'd be much more satisfying.
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2/5 point + click + wait + point + click + wait + do it again and again until it says you win = FAIL ... it needs at least some element of challenge and a reason for being ... I gave it 2/5 just because someone went to the effort of coding it.
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yeah, I lost on a level with like 725,000 needed by like $15. I'm too lazy to do the match, but at 725,000 it should start showing 100% when you're about 3200 away from winning. :(
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That said ... the game starts a certain way ... keeps going with the same set of things .. on and on and on and on ...
Gets boring after a while. Good to play for a couple of levels or so.
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To everyone saying its flawed due to failing at 100%.... dont you think it might simply be a rounding off thing ? the 100% on the bar would start showing up as soon as you get past 99.5% (notice it doesnt show decimals!!). However, you need a full 100% in order to pass the level.
To think people who play so often would atleast think of this possibility !
Didnt you guyz even notice that the levels end a tad bit later than when the bar shows 100% ? Put 2 and 2 together.
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Dexter and Decadence - it rounds. The meter says 100% when you hit 99.5%. Drives me crazy :( developer should change it to truncate the percentage instead so it won't show 100% until you actually win.
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So, you know how it's annoying when you have to pick to upgrade a building or just build a new one? NO MORE! Just pick to build the new building, and before you place it upgrade a building then click where you want the new building...sure you go negative for a bit but it's an overall gain!!! KEEP THIS GOING! it actually works!!!
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It's a pretty good game, but the cash you begin with should increase each level. The beginning of each level is exactly the same as the last, and the one before that, and the one before that... halfway done and not sure if I will finish all this repetition.
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Actually with just a bit more difficulty and variable added, and maybe a few more levels, this would be a pretty fun dsi-ware game... imho, certainly better than a lot of the current titles they are offering
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What a bunch of garbage - goal says 100% but I failed. I should have known something was fishy when the game continues a few seconds on each level after the goal reaches 100% before it goes to the results screen. So, you mean 100%.....plus a few.
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It's a cool idea and sort of fun, but I agree with others. It's too uniform. Maybe if each town had a different benefit to different stores. Also, it seems strange to start each level of a town with no stores if there are no stipulations to make the levels different. Like that you're on a different street so different stores are more successful or something like that. So either keep the buildings there and just announce that the next level in a city has been achieved or change the uniformity of the level. Otherwise it had nice graphics and it was fun... at least in early levels.
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So, you know how it's annoying when you have to pick to upgrade a building or just build a new one? NO MORE! Just pick to build the new building, and before you place it upgrade a building then click where you want the new building...sure you go negative for a bit but it's an overall gain!!! KEEP THIS GOING!
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the problem where it shows 100% and you still lose is because it's rounding. When you hit 99.5% the bar will say 100%. More common in later levels because that half-percent is actually a lot of money (I'm in LA now and need over a half-million, so a half-percent is around $2500 dollars). It's basically just a tower defense game with very unique "towers", "traps", and "creeps". Gets pretty repetitive though. 4/5
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might as well keep it alive 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels.
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Day 1 - Pet: 3, news: 1, music: 2
Day 2 - Bot: 6
Day 3 - news: 3, Music: 4, bench: 5
Day 5 - Bot: upgrade
Day 7 - Pet: upgrade, Bus stop
Day 8 - Toy Shop: 7, Bot: upgrade
Day 9 - Pet: upgrade
Day 10 - Jewel: 4
Day 11 - Toy: upgrade
Day 12 - Elec: 5
Day 13 - Jewel: upgrade
Day 14 - Toy: upgrade
Day 15 - Furn: 2
Day 17 - Market: 1
Day X - upgrade as you can.