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what defines "progress"? I spent the last 7 days in a row with everyone crossing the line in *smiles* and getting the bonus $1k. But still only had 99% at the end? All buildings at full except Market too. So... yea. 4/5 still dumb entertainment for me :P
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Get's repetitive. I agree with Poo and tomppa. Original effort though. Would be higher score if it was a little different level to level or some achievments added.
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. KEEP MEME ALIVE IT WORKS
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Agree with the previous comment, having to do the same things 20 times in row is quite tedious. Need to get some variation to the routines to make it interesting, else people will likely get tired after the first 5-10 levels.
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great game, but it should be only 1 level, where each day is the next level, so you dont have to keep repeating everything OVER AND OVER again.
right now It's very repetitive and can get boring, so please just make it 1 level, maybe multiple cities is fine, so you spend like 30 days in a city, then the next city gets harder, like higher populations and more buildings availible, ect.
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. KEEP MEME ALIVE IT WORKS
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LOOOOOOL, last person of the last day that came out of one of the stores made me win O_O xD
I like this types of games, good job 5/5
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This didn't work. Got f-up day allready. Were 100$ short for upgrade
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. KEEP MEME ALIVE IT WORKS
Under rating threshold (hideshow)
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
Under rating threshold (hideshow)
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
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Description (Game published on 2009-06-03)
Start your own retail business; earn money by operating your shops. Upgrade the shops and increase your cash flow
Updates
Updates and Bug Fixes:
The Bus Stop bug has been fixed.
Newspapers now add money normally.
Next Day button is locked now while there are customers on the street.
100% bug has been fixed.
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Ekrekr Levelbug12 Jul. 01, 2009
This way is much better: Updated "better strat
Under rating threshold (hideshow)
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
Under rating threshold (hideshow)
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. KEEP MEME ALIVE IT WORKS
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Ekrekr, there IS a fast mode! It's fast enough for ya, because they looks they're in (Practically) in speed racing cars! If there WAS faster mode, you'd see a blur...
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy
Under rating threshold (hideshow)
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive!!! - copy