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idolmonkey

Jun. 09, 2009

Under rating threshold (show) Why do you get a bonus $1000? And i hate the fact that you technically have to get 101%... I once got 100% and still lost. :( Regardless, this game is a good start; just some tweaks, and I think it'll be [imitation] gold.

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(0)

brothermonke

Jun. 09, 2009

Under rating threshold (show) finally!!! all completed!!

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(0)

StewGots

Jun. 09, 2009

Under rating threshold (show) correction : 99% on 1st level of New York City

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StewGots

Jun. 09, 2009

Under rating threshold (show) 99% on the 1st level on New --damn......wondering if I should do away with something to make the customers buy faster -- i dunno -- 99% is freakin frustrating though :-(

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rustyrox

Jun. 09, 2009

Under rating threshold (show) GOOD TIP: when you have enough money to buy a new building, click on the building you want to buy. BEFORE placing the building, update another building. you can still place the building then. Okay, you go in the red, but you'll win it back quickly cuz you have a new AND a better shop :)

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WuLingXen

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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dialMforMONKEY

Jun. 09, 2009

Under rating threshold (show) darkvolt, that's basically what my strategy was, only I put it in the second to last spot with two newspaper-stands.

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ultimakewl

Jun. 09, 2009

Under rating threshold (show) theres like 4-5 strategies floating around here and i used my own unique one. they all work... i cant imagine theres a strategy that doesnt work unless its purpose is to not work.

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darkvolt

Jun. 09, 2009

Under rating threshold (show) u guys are all weird. why not put the pet in the 3rd slot and 2 newpapers. then for 2 waves u get a free 1000 each round.

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zev2

Jun. 09, 2009

Under rating threshold (show) u guys are spamming

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newcomer2013

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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newcomer2013

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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(0)

newcomer2013

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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newcomer2013

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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g0ku82

Jun. 09, 2009

Under rating threshold (show) I'm confused. Why do none of these "strategies" tell you to start with Pet in 7 with a newstand in front and then next wave a boutique in 6 with a bench in front. You max out both waves and get a free $2k. It's like they don't even know how to play.

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Jacina

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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Hoschi

Jun. 09, 2009

Under rating threshold (show) Hmm... doesn't really matter where or when you build the shops. Just build or upgrade when you've got enough money. Random positioning worked fine for me.

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NoxEerie

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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rustyrox

Jun. 09, 2009

Under rating threshold (show) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!

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NoxEerie

Jun. 09, 2009

Under rating threshold (show) Lol failed in the last round, while having maxed every shop on 27th day and 100%... I needed 50$ for the win... OMG

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stewpedlyinsane

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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ooMrDoo

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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Michealangelo

Jun. 09, 2009

Under rating threshold (show) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!

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Michealangelo

Jun. 09, 2009

Under rating threshold (show) lol i built the restaurant and upgraded it to max and 31 people got in it!

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flaming_panda

Jun. 09, 2009

Under rating threshold (show) First: PLAY DOTA! Second: PLAY RUNESCAPE SUCKSS Third: Blow Job 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!

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epicwarKING

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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TripleMe

Jun. 09, 2009

Under rating threshold (show) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!

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ecomies

Jun. 09, 2009

Under rating threshold (show) Adrijan1: +1 Boring game. Why split it into 16 levels when there is only one?

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Zeshin

Jun. 09, 2009

Under rating threshold (show) Starter strategy: Build the Pet Store at position 7. Build a Newspaper Stand at position 7. Start day. All customers will spend all their money, and you will get a $1000 bonus. Build a Boutiqe at position 6. Let a few days pass, and build Pet Store level 2 as soon as you can (end of Day 4). Let more days pass, and build Boutique level 2 (end of day 6). Next day, build Pet Store level 3. The rest of the guide in the comments should be obvious by now. Have fun grinding! xD

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Zeshin

Jun. 09, 2009

Under rating threshold (show) Although he just copy/paste it, it does work. I've been grinding almost all the levels now (I will kill people if they add achievments and reset saved games!). What's the problem?

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snks

Jun. 09, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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Benimin12

Jun. 08, 2009

Under rating threshold (show) how can I have the first level perfect?

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Momentai

Jun. 08, 2009

Under rating threshold (show) Yeah it's alright, But I think it needs a sell button, I mean I sometimes want to sell the benches for News-stands, or vise versa.

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dbzunit

Jun. 08, 2009

Under rating threshold (show) Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want.

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dbzunit

Jun. 08, 2009

Under rating threshold (show) This way is much better: Updated "better strategy". This works perfectly fine on all levels. Promise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy

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(-1)

Djai

Jun. 08, 2009

Under rating threshold (show) way good english there

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Djai

Jun. 08, 2009

Under rating threshold (show) is chicago meant to look exactly the same as houten

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Flezno

Jun. 08, 2009

Under rating threshold (show) I actually dont hate when people ruin games by posting the answers in comments, because people really dont have to read them. Its optional.

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jav014

Jun. 08, 2009

Under rating threshold (show) 99% =o(

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Djai

Jun. 08, 2009

Under rating threshold (show) dont you hate people who ruin games by posting answers in comments

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boomge

Jun. 08, 2009

Under rating threshold (show) <waiting for the recesion version: shopping street 0.5

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t1t1caca

Jun. 08, 2009

Under rating threshold (show) im having trouble on level 4 lol good game though could get achievements!

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superdudo

Jun. 08, 2009

Under rating threshold (show) this is the best strategy the upgraded one is 2 hard ta understand

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Sinnotto

Jun. 08, 2009

Under rating threshold (show) i played one a got to 104%.. and lost o.o;

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superdudo

Jun. 08, 2009

Under rating threshold (show) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!

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(0)

Tombala

Jun. 08, 2009

Under rating threshold (show) Oh, and one suggestion would be to display the total money accumulated during a level so that you can compare one level to the next. And in addition to "Slow mode" and "Fast mode", how about a "Faster mode"? :D 5/5

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LadyArkham

Jun. 08, 2009

Under rating threshold (show) Bug - if you click a building you can build, and then click a building you can upgrade, and then click to build the building, your money can go into the negative.

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Tombala

Jun. 08, 2009

Under rating threshold (show) I can't get enough of this game. Repetitive, yes, but in every level I get to tweak my strategy and improve upon it. Just finished level 7 almost a day early. :-/ 98% at the end of day 17.

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XeroFear

Jun. 08, 2009

Under rating threshold (show) if you click on icon to build a new store, you can click on other buildings to upgrade them before purchasing your store, you will go in the hole with money but you will be able to earn money much faster.

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(0)

KMINATOR

Jun. 08, 2009

Under rating threshold (show) for somereason u only win when u got 101%

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(0)

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