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i've been putting restaurant at the far right because it's the least useful (lowest "goods cost" and longest time for customers to finish). also, if you get EVERY person to walk away with a smile, you get a $1000 bonus!
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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Getting tired of the 99% on the 27th day of level 1 in New York -- it's like the customers ALL skip the last 3 stores and just leave quickly with smiles .....any ideas ??
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takes a while and is very repetitive. Too easy once you know what to do, toy shop at end and restaurant & market at beginning basically fill in the rest. Nice for achievements
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a say best way is slot 1 restaurant 2 any 3 pet 4 any 5 boutique 6 market 7 toy 8 any ... but just try any way but restaurant is nice in front and also the market could go in slot 2 if you want.... newspaper stands and benches
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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v. enjoyable, but not enough variety as levels progress - the strategy remains the same and you're just playing for longer.
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy
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the game was pretty good, although i thought that near the end in chicago and new york that the levels took way too long even on fast mode. It might be better if you gave it a faster speed to skip along by.
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy
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Too easy/repetitive with starting out the same and building the same buildings every time. Would be better if the levels were cumulative. 2/5
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This game would be better if the places looked different each round or even just something to give it some variety. Also needs some acheivements and a free play mode.
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Level 1: Build mostly cheap shops on the right half of the screen. Upgrade. Put in a bus stop on day 6 or 7. Build more expensive shops on the left. Place the restaurant farthest left, as the customers spend so much time in it that it breaks them into a manageable group. Upgrade.
Level 16: Repeat above.
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(this way is way better then the other way and alot easier to understand) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy
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(this way is way better then the other way and alot easier to understand) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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This one works a lot better than the other one
This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy . IT WORKS!!
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(this way is way better then the other way and alot easier to understand) 1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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This way is much better: Updated "better strategy". This works perfectly fine on all levels. Premise: You buy shops and upgrades always after the waves (except on Day0, of course). Slots: Restaurant, Market, Furniture, Electronic, Jewelry, Boutique, Pet, Toy. Strategy: Day0:Pet&news(Pet), Day1:Bout, Day2:skip, Day3:skip, Day4:Pet2, Day5:skip, Day6:Bout2, Day7:Pet3, Day8:Toy, Day9:Bout3&Bus, Day10:Jewel&news(Jewel)&music(Bout), Day11:skip, Day12:Elec&music(Elec)&news(Furn), Day13:Furn, Day14:skip, Day15:Market, Day16:music(Market)&Jewel2, Day17:Elec2, Day18:Rest, Day19:Furn2, Day20:Jewel3, Day21:skip, Day22:Market2, Day23:Furn3, Day24:Elec3, Day25:skip, Day26:Market3, Day27:Rest2&Rest3, Day28-Day30:anything. Also, if on the last day of a level, you can upgrade the toyshop in the middle of the wave if you want. Keep it alive - copy . IT WORKS!!
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 7. Benches and ads - random to slow shoppers. 8. Upgrade toy, boutique and pet to max. 9. Jewelry slot 4. 10. Electric slot 8. 11. Restaurant slot 1. 12. Furniture slot 3. 13. Supermarket slot 2. 14. Upgrade at leisure. 15. Win all levels. KEEP IT ALIVE IT WORKS!!
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you get the bonus when every customer spends all the money they have. It is a good game but a little easy. I just beat the last level without even building a restaurant. I think it's pretty useless. And I bonused every level after 17. Add a bit more strategy and it'd be a great game.