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My least favorite thing in this one is the same as my least favorite thing in the first one: zombies with guns! There is no reason for it and I know it increases the difficulty, it just isn't logical and makes me have to rate this 4/5.
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*me talking to someone beside me* look, that zombie can't touch me because I know Kung Fu *zombie throws something at me
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there is a really annoying bug in the control system... all will be working fine and then suddenly the player is pulled in some direction... I bang the keys, etc. etc. in a fe secs it's back again but by then a game is blown. I'd finish the game otherwise.
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Hey there love the game one lil random bug i have noticed. Sometimes an enemy will glitch and stop functioning. It will remain on radar and in the count, but it doesnt react to anything or move anymore.
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why is it the totally indestructable tower of doooom only costs 3k to upgrade but my weapons cost so much? cant I just sit in my 2x cannon tower and slaughter everything?
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Love the game, gameplay's great, variety of enemies is great, Economy is well balanced. Alternative control system is innovative, graphics are good without being overly polished, sound adds appropriate atmosphere. Overall thoroughly good execution of a great concept. However, it's incorrectly labelled - it's not a zombie game.
With the exception of those movies where scientists are training zombies to remember who they were, zombies do not use weapons, there's no appearance by, or mention of any scientist in the game.
Zombie bites or scratches are fatal. Again no scientist so no anti-toxin.
Lastly, and this one is a minor-ish point, you're actively encouraged to destroy resources - barrel, boxes etc. The apocalypse has arrived, and we're destroying resources??? NOT a zombie game, but a great top-down shooter.
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That awkward moment when you think you've killed all the zombies in an area and scroll down to wait for the generator to finish capturing, then you die from zombies.
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If you missed a warehouse and are trying for 100%, Ramble mode is your friend. Note that when you select Ramble mode, the options for Tower/Factory/Etc. give different maps.
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A sort of survival mode would be cool. Once you get the Barrett and level 10 in snipers, everything gets really easy.
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things nedeed in the 3... modify the damed turret once builded...crap!! 2 machingus wasn't good idea!! hahaha ATM's and hidding place can be showed up by the detector?(opcional of course) the outside areas should be integrables after kill enemies by something like ten minutes or like that...just ideas good life man, I reach the 100% in day 95(3 real life) with 10hs played nice life bithchs! ;)
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Best item is the rifle, press the spacebar you get great range and 80% return on a super high damage. only thing higher is the handgun or melee
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To get 100% completion you need: All areas secured, all warehouses, all towers at max level (with grenade launcher and mines) and all the factories at max level.
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for 100% of an area you need : all warehouses, full tower, fully opgraded factories and danger at 0% (do some cleanup's it will help) Also you don't need to find all search places. Good luck !
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How do I get 100%, I have every city under control, every upgrade made, every weapon bought, the works, I survived more then 5 minutes outside, HOW? My progress bar is at 89% now :|
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If you accidentally forgot to unlock a warehouse, you can simply go back to that level in "Ramble" mode and complete it that way. Hopefully this will help someone out!