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the only bad thimg about it is the spotight... i think it should feel more like a flashlight to be honest, it just makes the mood seem... odd.
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I would have been good to know that for the 100% you don't need to get all the in-game achievements... So the hard badge is not so hard as I thought it would be
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I played this game earlier today, now it says I have to have flash player 11. What gives? It worked fine eight hours ago, why do I need an update to play it? Is the game actually any different? (Awesome game, btw. I love it.)
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Having trouble running the game. I get to the end of the first level (where you "kill the rest") and the game shows a big bouncing arrow saying you've completed the level, but no level transition occurs.
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I suprised this hasn't become quite as big as the other one. It's challenge is hard but isn't that the point? Regardless, this seems more like an upgrade to the first, but I'm not complaining. The upgrades added were superb really. I feel like I'm playing the old game in much better standards. Only a few things were off. Mostly like the helicopter typo and the fact that night and day both count as one day when they should probably only be halves. Minor things. Either way, I would love to see like a map maybe? One that looks like it was drawn by the survivor, and maybe a few upgrades. Also could really use some other survivors. Either way you got me coming back.
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For some reason I can't stop playing this. Much better than the first one. For some reason I picture the developer working in a pitch-black, dank basement room... all these games are so dark! Excellent game, anyway.
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the area between the edge of the screen and the "missed enemy" line on zone invasions needs sorting out, twice I've found an enemy untargetable but not leaving the screen. and I can't quit because "enemy is near".
also, many times I've killed enemies AFTER they've crossed the line, but they still count as missed.
twice I've had two enemies go over the line, then I kill them, but they open up a previously cleared100% area and when I clear the zone next battle, there's ~30 of em, with a boss...
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for anyone struggling with the strike in-game achievement, it means in one explosion, so you need to collect together a single mass group. pick off and kill any enemy that has a gun, can jump distances or is a dog or a boss, the rest all move at the same pace, and can't attack from range, once they're together, use a grenade, rpg, tanker, barrel or mine.
you might want to gather more than 15 in case a couple escape the blast.
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rune.. ok.. just to clarify. I thought I had upgraded my towers to full, but do I need to also add grenades and/or mines to get them to 100%.. also .. what about the 2 areas you cant control. do those factor into the 100%?
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@URnumber6 you to control all area and have upgraded all the tower and factorys to max level. and maybe all the warehouse. the hidden spots and aceivements have nothing to with the 100%
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Tip: Fire the rage Injections at a weak boss (otherwise YOU can´t kill him) and watch him erradicate zombies through all whole map and making your job easier.
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im completely lost. how do i get to 100%. do i have to find every hidden spot. I control all the areas (except the 2 you cant control) .. i bought every upgrade. what's the deal? do they tell u this somewhere?
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I'm having some really bad input problems with my mouspad on this, i can shoot no problem but the aiming is lagging really badly, I loved the old game and I'm sure I'll love this one... if I could have some suggestions on how to fix this I'd be able to give a proper review and have some much anticipated fun :)
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Why does it suddenly require flash version 11? I was playing earlier today with v 10, which is not buggy like 11 is...
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go to http://www.hackedarcadegames.com/game/14223/Decision-2.html for hacked one u have 999999+ money infinite health and ammo :D
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The Close-range attacks REALLY have to be fixed!
They almost dont work against anything else than standard zombies.
The Boss had 2%HP and i stood directly in front of him.
What happened? NOTHING oh man...
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funny thing,i see 1000 x 5 from atm, pick 2 atms, i finish the mission and see 7000$ :) hmm, maths is hard these days
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Wow... just wow... didn't expect that decision 2 would be this epic, just one thing I want to see in the next one(if there will be one), it would be great if each gun will get a unique ability when mastered i mean, it's kind of disappointing that all experience does is just increase the damage. I would like to see something like the shotgun penetrating multiple zombies when fully mastered. 5/5 favorite although I do experience some save file problems but I guess its just in my computer
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Game is really good, but it's a bit silly about:
You'll get all weapon only when you'll capture last area. But the question is why you need to lvlup other weapons, if you captured all?
The other thing: you recive some cash for achivement "upgrade all" - i don't think that you'll need money after it.
And the main - the game doesn't recognise 2 badges that i've completed. So, i have no my 45 pts.
But actually, game is pretty good but not that hard as i wanted.
It's intresting.
Comparing with the 1st part, you've done lots of good upgrades.
So, 5/5.
And fix the badge-bug.