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fkkindonk -- hold down the z key after you buy the 'radar' skill. It is a crazy way to do it, but that's how it works. The part that drives me crazy is that looking at the mini-map turns off the 'radar.' Argh....
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Is it just me? Many times I choose a mission and then I get a black screen. I have to refresh the page to be able to play.
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It's really annoying to have the threat for an area at 0%...and that's the area that's attacked, in spite of two other controlled areas being 55% & 72%. Threat is evidently meaningless until a zone is green.
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In the team information tab, could you add what you getting from your current team composition??
Also some AI helping in gate defense would be really nice, at least for the riflemen.
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My whole computer freezes anytime I try to start the 4th recon mission. I'm still annoyed by the fact that the handgun is always the best gun for cost effectiveness. The machine gun turrets are still laughably underpowered. And nothing annoys me more than having to restart a mission because I blew up a barrel a little too close to the living.
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In massacre, i cant get the required number of kills in under the time limit. Mine always comes out around 75/150. I hang around to kill everything i can, but the other 75 dont seem to be there (or were they the monsters that killed each other?) any suggestions?
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always a good game but way too much similar to the the medieval version, and with more bugs (at last in my experience) and unbalanced fights. 3/5
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Wish I could have my militia man the turrets on the walls during defenses and let me down on the ground to defend... My sword can take out armies far easier than the stupid machine gun.
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So, I come into this dying city, and they ask me for help. I accept, and help them retake the city, little by little. Then, they have the nerve to make me pay for the upkeep of their defenses. Is this city really worth saving?
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I have a suggestion. I have an overwhelming number of normal citizens, that other than the appreciated 100 money a day passive, have little to no use. I think citizens should be "trainable" in some way to be one of the other survivor types.
Make citizens trainable for other jobs, Like small requirements for builder, medium for soldier and alot for engineers. Allow you to direct your militia to the gun nests in your optpost. Give you the option to have the people following you in a mission stay put as we can do with the militia. Where is our chainsaw? We need a good meele weapon. Have a way to recruit people. Like make an engineer build a CD radio and send messages out to invite people (builders, engineers, etc) to the area which you can recruit while rambling.
It's a pity you can't tell your millitia men to take heavy gunner or tower positions to utilize the full strength of the fortifications
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I wouldn't have ended the story with the death of the boss. Maybe things would get a bit easier, but your objective is to fully secure the city, not just to kill the mutant boss.
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One thing I really hate is that the inspectors are randomly placed and we get no clue where he is. I had the same problem in Decision Medieval and I'm pretty sure I'm not alone
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Decision I. was unique(not flwless) , II was a bit dull but a polished version of I. This one seems a bit too repetitive and boring for my taste. And it also lack the best feature that medieval shined in : melee combat. I wish the dev would continued the journey on that road instead of extending the playtime on decision II. I know that my review may not be popular, but I see this version as a step back..
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Anyone know how to "Find the Massacre" when you can't shoot the boxes to get in? I came back to the area to complete it, but the troll is gone and I can't shoot the boxes.
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What am I missing? Been working very hard on the 'defend' missions in the last three areas (broken hills, freeside & grayditch) on hard+ and they seem impossible to complete. I've found all the inspectors so I assume I have all the equipment, all have max upgrades. I've spent 3 solid days using every possible combination and strategiy I can come up with yet I'm usually dead in less than a minute after they begin their assault, managing to kill a few bosses while a couple of hundred sweep by me, or more correctly said, over me. At this point, using what I have, those missions seem utterly impossible to defend. My consolation is that it's been a blast (no pun intended:) getting to this point. sigh!
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Ok, we should do a list of how many people there are (recruitable) for which areas so we know where to look for people
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Is it just me? I cant figure out how to use Mines or Grenades. I have bought them both, but they don't show up on the left like the radar and sprint, and they don't show up in my weapons list on the bottom of the screen either.
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the explosive weaponry is so underpowered it was torture to train them to max level, I can't even look at rocket launchers the same anymore, those things need to be buffed, HARD
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i was going to go through the map several times with increasing difficulty but that is impossible with a black screen every few missions.
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Why the hell should I send someone to camp? I have to waste an entire day to pick them up? F thaat diieeee if ur gonna
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There needs to be something done about when you add people "to the team" instantly during a mission. MANY times people have died because they were too dumb to think "Oh, that guy is running straight into a fight with zombies and I can't defend myself (scientists, builders, civilians), I think I'll stand next to him and die". I lose a bunch of useful people because of it. At least make it possible to order them too.
Sidenote: I would just have them go to a camp, but because of the black screens, it's become very tedious just to get them back out of a camp.