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Bug report : when failing a mission (i.e. dying) screen goes black forever. Not mention - not enough survivors to run the game as a whole.
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Ok, it seems a cannot find any more Soldiers. So I cannot upgrade my Outpost with a gun, cannot strafe the new zone, cannot enter the new zone... So now I have to start over and hope to find more Soldiers the next time? SRLY?!?
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I like the Decision series and this one is still good, but the black screen bug occurs way, way too often. I've been clearing my cache and refreshing whenever the memory usage gets too high, but the further I progress, the more frequently it black screens.
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I have a severe lack of Soldiers while having a camp swarming with Captains and such... Can't upgrade my Outpost because of that which sucks big.
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i have little suggestion, whats about make 3 aditional soldier at turret become automatic so we wont need too much manual fight at game. some relax
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I love how after a building is protected up to 100%, the zombies just go in and you still win, I wonder how the workers felt?
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The 1st game was too easy, the 2nd was great. But then u came with Medieval and though I loved the setting, I liked the game mechanics less. This 3rd game, though meant to hae upgraded in many ways feels to me, why did u fix that which was not broken.
The way u run, the way u have bit 1 exit, the upgrades are less straight-forward to find, the amount of tip denote that things are less intuitive; even the graphics on the main map lost some appeal. In all I do still love the series, but I feel it all got too complicated in a non-game-enhancing way. I appreciate the effort and see many like it more than the previous 1's. Stuck with a headache for day I played all 3 and this is why I might be comparing too much. Still much obliged for what remains a great game :).
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*Waves* "Would you like to join my band of merry men?"
"No, not really. What's with the tights?"
*Points into the distance.* "Send this one to the camps!"
"Noooo! Not the camps!" *Struggles*
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I'd really like some way to remove "upgrades" from my outposts... I didn't realize that once you fill the first 3 green slots you can never unlock the other 6.
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5th time it's frozen on a failed mission. That's enough for me - was excited they released a new one, just wish they finished the build before release.
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After finishing the game I noticed every citizen in the team gives 100 money per day. I should have known this earlier... :/
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Loved the other Decision games, but this one... the more I play the less fun I have. Went from 5/5 to 3/5. Just gonna stop playing before it dips any lower.
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I'm having the same problem as thunderwarrior12, after securing and fortifying 4 areas to the max, somehow the game doesn't allow me to progress any further?
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is there only four areas in the city of what i have had 4 areas for the longest and for some reason i cant recon more
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So, i got all the 3 upgrades for the "detertor ability" and doesnt show anything on the map... is this thing bugged or something?
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My main challenge is finding engineers at higher levels. You need em to lock off each sector, but you also seem to run out of them if you got all the upgrades on earlier sectors. The entire "find different people types" is the achilles heel of this one.
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It gets me how even the best-looking games with the best gameplay so often have such god-awful writing- both in the style/believability/effectiveness of the writing, and just basics like missing words, broken phrases, etc.
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Some more on factories: A factory with just the three production level upgrade produces 350 coins/half day, and costs 19000 coins, 60 materials, 1 builder, and 3 engineers. Unless you're completely out of team space, this is a waste of time and money. A fully upgraded factory, with one slots expansion and 7 productivity upgrades produces 840 coins and 14 materials per half-day, costs 42,000 coins, 80 materials, 16 builders, 1 captain, and 4 engineers. Better than keeping them in your team, but it takes 50 half-days to pay itself off. This combined with the hassle of recruiting leads me to say: Don't bother. Spend the money on combat upgrades instead.
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How to avoid defending the outpost. Step 1: Get a Ranger (if you can't find them try Westside Area I it is crawling with survivors.) Step 2: Before you add any upgrades to the outpost add a Repeller upgrade. Upgrade the tower twice you should still be at 0 influence. Step 3: Complete the rest of the zone except upgrading the outpost to level 3 and make sure to do frontier outpost once (not having done it occasionally prevents capturing an area). Step 4: Capture the area by upgrading the outpost to level 3. Since the outpost is never above 0 influence you won't need to defend it.
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such a same, game is broken on so many levels. I truly have enjoyed this series and am surprised this game did not have the finished quality of the previous installments. I will check back in a few weeks to see if there have been adjustments.
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The black screen of death is very annoying. Had to refresh a couple of times in order to play. Please fix the issue FlyAnvil. Its been reported by many users.
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I would love to be able to play massacre and not have to refresh the page if I die because after death it goes to a black screen
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This game crashes a lot late game. The number of times ive refreshed is ridiculous. It just goes black when i try to go on missions
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This game crashes a lot late game. The number of times ive refreshed is ridiculous. It just goes back when i try to go on missions
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I spent 4 hours trying to gather specific survivor types so I could actually build some of the fortifications listed but no dice. They simply could not be found. Might want to have civilians and soldiers be trainable into other survivor types otherwise its impossible to 100% complete the game.
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For Nmoricus: yes that 450 worth of coins you get from the 3 engineers used to upgrade the building, if you use all the builders it lets you to upgrade the benefits you make 910 a day. It's so horrible that your money more than doubles if you actually upgrade it properly. Woe is you.