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From the same maker Fly anvil 2 parts was out.
But when it comes back.
Build,kill,buy,play with friends and other stuff.
The game looks like on rebuild but playing one in city.
Nobody in this hell.
only you control with this hell.
You will change this place from hell in Heaven.
You have decision...
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That moment when you accidentally shoot the giant nuke that the citizen was playing with instead of talking to him, blowing up you and the 12 other guys in that corner
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It would be nice to see a 17th Decision.
But if there was a decision 4, i a suggestion:
Instead of measly occupying 1 city, why not have 3-4 cities?
Or the "Headquarters" of the enemy.Something like that eh?
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Thing I just learnt; even though I cant simply shoot the good guys to kill them, I can accidentally kill them with world prop explosions. And I loose them if i've already recruited them, even if I've sent them to camp. This, like the other 3, is a very good game, but it just seems like there's plenty of un-dotted i's and uncrossed t's in this game.
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So, I wrote a heartfelt response concerning my own opinion of the game series has transitioned from its original intention to something else, and it was all great, however, its waay to long for a humble comment. (it went over the word count)
So, for anyone who wants to see how I feel about it, check it out.
(+1 it if you share my sentiments)
http://pastebin.com/8qgLdmPg
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First its decision 1, then 2, then medieval which was the best so far in my opinion and then decision 3 came and it was my favorite. Make citizens have new jobs. their should be like a training room to see how much damage a weapon does. And we should have a choice to bring militia with us if we pay like 200 or 150 gold coins. Factories need to give more money. Im not saying this game is bad im just saying it could be a better game if they add more things. This is my favorite version so far. I cant wait for decision 4 if it does come out. Thank you for reading this whole thing whoever did actually read this.
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I really like 1,2,3 and medieval decision decision in medieval and more when you could exchange the language of your choice, it is incredible, in truth is that very good "FlyAnvil" aya game types'm out, I'm very contendo why I hope that the next decision is as a pirate, thank you very much for this game FlyAnvil in truth is incredible !!
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I have a 0% Threat Level, with +7% Growth, Outpost -5% and Militia -3% which would indicate the Threat Level will never go above 0%....why do I have to still do an outpost defense every 7 days or so there? You'd think your Outpost/Militia could deal with it on their own. It's just a time killer, WAY too monotonous. And @Nemoricus is completely right...upgrading factories isn't worth the effort either. Keep your Engineer as engineers, they make more profit daily as is...too many other upgrades necessary at the outpost to make up for the threat level increase if nothing else.
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I felt the purpose of this game was that the character has a death wish. Here's my reasoning. He saved two cities and has nothing to show for it, not even one friend came with him. He's way too confrontational, rather than wandering around trying to establish a new home he runs straight to cities where you definitely expect to find zombies, he admits to it too. He apparently abandoned all weapons, knowledge, and defenses and he's starting to refer to himself as a lucky player. I couldn't stand it so after I saved the first two reinforcements I emptied my clip into the rather large metal container with a warning drawn on it, and finished the story.
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Main character thinks: "I am responsible only for myself, I give orders only to myself and do it by myself too."
The first person you meet says, quote: "You have to do this."
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If another area won't open up until you take the Direct Action of Frontier Outpost on the bordering area. Doing this when there's an incoming attack doesn't count - it's got to be done willingly.
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So I've completely made safe 4 areas, found Dr Bear and all available inspectors, yet new parts of the map haven't even opened up. Meaning they're still hidden off-screen. WTF? Anyone else had this problem? If so, any remedies? I don't want to lose 6 hours of play time...
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FYI, don't feed the trolls. Or let them steal grenades from your outpost. Or let them watch WWE. Failure to comply with these rules could lead to serious injury or death.
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Did anyone play test last area?
-every second there are more than 10 attacks that knocks you down. Stability level 3 is not helping at all. Either Stability gives full immunity to knockdown, or kevlar armour when combined with stability give full immunity to knockdowns.
I notice weapon attack power significantly decreased. Even fully upgraded tower with 3 weapons, full walls, all attack boosters have trouble fighting back. I always just let the raiders come in then do clean up mission later.
Previously Towers can rebuild with another weapon. Can we allow removal of specials that we no longer need?
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The black screen issue may be solved. I didn't get any at all yesterday. If so, THANKS -- at least, there has been dramatic improvement on my end. (PS - I am NOT getting any Armor Games loop problem at intro.)
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Well...i saw other suggestions and i really liked them..and about the game,i think it is pretty nice but needs some work
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Defending gates with turrets becomes a chore. Going to your camp counts as a day which in turn adds more zombies to the surrounding areas. Even on easy mode i find it very difficult to beat and the missions barely reduce the zombies at a certain point. Maybe add a hard mission the decreases all areas threat lvls you control by a large sum.