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This is a great top down shooter. It is not a zombie game. zombies don't use weapons, a single wound should be fatal given time, without amputation. Zombie's respond to any live human within smell range, and certainly anything loud like gunfire real close. Here the first is rarely true, the second only usually, and they should both be ALWAYS (ok if they're feeding fair enough but if they're just milling, always), finally, resource shortage - where am I getting all this ammo?? (and more to the point how am I carrying it all)
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Good game, but at times it's like a rage game. My character randomly approached zombies and made hard as winter nipples to move away. He always moved on his own. BS!
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so.. who the hell took the time time to capture a zombie, strap a backpack full of explosives to it, then release it into the city, just in time to ruin my day?!?
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When you are nearly invulnerable and have at the same time a minigun, a shotgun and a rocket launcher with unlimited supply of ammunition, not even a zombie apocalypse can scare you. Even at night
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Is there a way to find Private Stan's body without having to start over? Because I apparently missed him during recon map...
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"Ugh, Another day at work zombies,blood,pieces,shooting,punchs. I guess its monday?" Yup sounds like a case of monday to me!
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Great game! Can't wait to play number 2. I don't know if this is the game or just my computer, but every time I use space to stand still he won't stop shooting.
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The control scheme in the sequel is far better than the two options presented here. If it wasn't for the badges, I would have shelved this game 15 seconds into Level 1.
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I like this game, but it would be much better with a health bar for the zombies, or at least something (like stars around the head, even if it doesn't fit into this game) that shows if a fallen zombie is still alive.
Good game otherwise, 5/5
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I'm surprised noone had any dificulties getting used to controls? My guy always keeps getting into zombies insted of backing up.