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Very neat game, i just wished it had more free style gameplay instead of the mission stage thing.
but it's awesome anyway, 5/5
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Good game. Got kind of tedious after all the first level towers and factories were built. I would have liked to see maybe the 'Q' and 'E' keys used to shuffle through the weapons.
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I love the mouse controll.. I have problems with shooters doing the mouse and keyboard... I love the game!! Thanks for the control :D!
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lol on the assualt mission a zombie got stuck right next to my tower and i could kill because of minimum range fml !!! haha :)
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a bug : you cant walk in the black area but when i shooted near a zombie (with my rocket launcher) the zombie was blown away in the black area and walked there so i cant shoot him. solution : kill the zombie with a grenate
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lol at assault mission on west part i forgot to upgrabe my guns to rockets and now 4 zombies are stuck at my cannon and walks about 1 inch in left then right and then left and then right and my gun wont hit those :(
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Alcibides Review Con't Review Part 3
The second item that I'd look into is the mini gun. It's actually not that much more effective then the M-60. Having fired both weapons I can tell you from personal experience that the mini gun is hell on wheels. It fires a variation of ordinance - about 30-100 explosive
tip bullets per second, or hollow point, with or with out tracers (every 50 or 100 bullets depending which case you're using), or standard 7.62×51 mm ammo a little longer then a AA battery. You could even make that an upgrade option in version II if that's something (fingers crossed) that's in the works. At 6,000 rounds a minute it will destroy a car setting it completely on fire, tears open and caves in buildings, and would carve right through
a 3 story apartment complex like a hot knife through butter.
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Alcibides Con't Review Part 3
It is hot fast nasty lead and a lot of it. Almost nothing can withstand it. Needless to say it should have much more of an effect against mindless zombies then the game portrays. That, or keep the fire power but change the name of the weapon.
The qualifications to clear out an area are not entirely attainable. It may be a glitch. I have been through every level multiple times and the only area it says that is totally clear is the first one.
The last comment I want to make is that this is a very serious game, the developers deserve a round of applause and a big congratulations. It's much like the feel of Diablo II. Spooky, eerie, and you're scared (in the early parts of the game) to lead too far off screen for fear of a zombie ambush. It's fantastic.
*Clap Clap Clap* Applause Applause *Whistle* Clap Clap Clap.
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Alcibides Review Part 1.
I just want to say that this is a great game and a lot of fun. One of the best that I have seen on Kongregate.
Two things that I would look into from a developmental standpoint. Namely the movement of the character is challenging. "I want to go forward." But to do that in Decision you actually need to place the cursor in front of the character and move him backwards out of a hairy position while firing. It takes a while to pick up in the movement as it sometimes feels like you're asking two magnets of the same polarity to come together in the form of "hand & mouse" to get the hell out of dodge. At times is seems counter intuitive.
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private dexter is in west area clean up, private stan is in southeast area recon mission, in south area factory capture.
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I was on the middle city and in the top corner it said kill the boss and i though what boss? When i screamed and crapped my self :( lol
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5/5 without a second thought but there is 2 things that are desperately needed:
1. HOW DO THEY PICK UP GUNS AND USE THEM?! I was upset a little when they threw things at me but GUNS was way to much please change this if you make a decision 2
2. a mini map because i've countlessely reloaded the page because i go on a recon mission with actually no friggin area to recon specifically it is usually the tower please add in a mini map! still a 5/5!
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If you're having trouble defending a generator, try clearing the area first. If the "Threat" level in the upper right corner reads zero, it will buy you some time before you are attacked at the generator.
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BADGES! And also, i REALLY like the red-arrow feature that shows you where the remaining enemies are.....you could waste so much time looking for them :P 4.5/5 (-0.5 cuz its missing a "final boss fight" which i crave in every game....whats the use of gathering the best equipment/skills if you could win the game with the half-upgraded grenade.....or any un-upgraded weapon for that matter?) Still, had a great time playing this, keep up the good work (Decision II) :)
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So it's 10:30pm, lying in bed with my laptop. Eh, I'll take a quick look at Kong, see if any new games. Hmmm, "Decision", intesting. Ok letsee, ... mmmm zombies yep ... captured the tower ... huh, new area, kill more zombies, cool ... get dis upgrade ya ya bzooka ... and thennnaa OMG!!! 2:30am!!! WTF????!!!
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The grammar is awful. The descriptions and hints are more confusing than they are helpful. Clean it up.
There's also a bug where you can melee a zombie offscreen which makes it impossible to finish the level.
Other than that, great game.
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Found a glitch while on a factory upgrade mission. On the last enemy I shot a barrel and killed the dog. There were no enemies left but the mission kept going.
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AWESOME GAME!! It's between the best games i've ever played in my life, even witout day/night cycles so you dont need to force your eyes.
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2 things i don't fully understand why douse rpg have the shortes reload time
and why does granas be more powerful then a rpg these is complet madness
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If you are having trouble with the boss lure it back to where you spawned: there is always a vehicle there and you can use it as a barrier. Then, just edge over until you can either shoot the edge of the boss or explode a nade/rocket next to him. just don't get too close to the vehicle, cause the boss can shoot through it.