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I like this game. Powered through the level I was stuck on. But the upgrades just don't seem to offer very much advantage. Especially the gold star ones.
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I absolutely adore this game, and would like to see more like it! The fact that you ARE the aliens instead of people killing aliens is something I love, and the game type is fun anyway.
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Level 5 is simply not possible.
I've tried a hundred times with a new strategy each time and nothing works.
I'm done.
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Amazing game. Just think the 3rd level of flying jellyfish is way too powerful. It needs a best counter than the rockets... maybe some flying fighter that kills only flying units and the queen? I'm at level 21 btw, maybe it has already been created and I have not unlocked yet.
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Fun game, though I really wish I could order my guys to target the enemy harvesters instead of the queen, though I guess it make make some stages too easy.
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One of the best and most hilarious games I've played in these past 2 months. Definently a 5. And a favorite (for Wormy). Great start of the 2018.
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Many missions are just impossible to lose less units than enemy when enemies always have one tier better stuff. Is it just me?
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Too many balance issues. Tanks and "strong" by like 2. Costs are too high for some of the upgrades compared to the time you acquire them/tier. I am not paying 75 nectar for an early upgrade, when a "tier 3" type upgrade I get later, the tank, is less.
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I totally see my 16 year old daughter writing the dialog to this, congrats guys awesome game, and a joy to play.
On a second note I found myself holding the spacebar pretty much always to speed up the game, maybe incorporate a +speed option in the interface.
Thanks again!!
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wow. the units are completely unbalanced and rng dependant. in 1v1 my spewer never hit the enemy zapper once and died to it (the main battle was elsewhere). in another 1v1, his spewer killed my zapper in 2 hits -.- lots of potential, but i'm not praying to the rng god just to play.
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Spitter rush really is beyond broken. Kind of annoying that it had to be done for some stages.
For those struggling it has been commented before by other generous posters.
But to keep it going, this is what I did.
Start = 2-4 Harvesters, Mutate into Spitters, 2 more Harvesters while waiting for Spitters.
Waves to be sent = Small clusters or pairs at the minimum of Spitters while using Noxious Bomb to keep enemy at bay. Repeat until a sizeable cluster has been formed that you can see the enemy being pushed back with your assistance.
Next step = Obtain 2 more Harvesters while the enemy is at bay. Consider mutation into Blade Maggots for your second choice to act as a very temporary guard to your spitters. I normally sent waves out consisting of 2 Blades first and then 4 Spitters but rotated to 6 Spitters on the next before repeating the First Wave.
Final Words = This is level dependant and you may need to upgrade a mutation or choose to upgrade Harvesters depending on the situation.