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Really want a speedup button. Since I can upgrade while paused, and there's really no need to buy additional units, waiting for waves to finish gets boring. Looks cool at first, but there's not a lot of variety compared to other tower defense games, most of which have upgrade systems anyway. Moving units around would be a nice touch if team size and movement weren't so restrictive. Average TD game, looks pretty but somewhat lacking gameplay.
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there's a bit of a problem with precise clicking; sometimes it needs to click twice or three times to get a unit where you want it too. That's a little dicey when you're micromanaging. Maybe you'll want to look into that?
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I thoroughly enjoy this game and even though I've only played a few levels it's been darn good. It has that same appeal that Starcraft and Fallout bring graphically to the table (and in no way am I comparing this to those games). Graphically amazing, plenty of eye candy, and has a special kind of pizazz. The intro was a tad short, but the narration was a good touch. I wasn't fond of having to constantly reposition my squad memebers, although it was to be expected in the middle of combat. The thing that got me in a tiff was that the Flamerat's flamethrower was a direct hitter, rather than spreading out a cone of fire that affected everything in its area. Not something that drastically affected gameplay, just got on my nerves. The storyline (as much as I've played) was good and solid however, and I have no doubt that you've put in many hard hours into creating this masterpeice. Overall, I reckon you have created a brilliant game here with plenty to offer. 5/5 and a heart from me.
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I can see what you're going for with this, but seriously though; the minigunners are FAR too effective at killing "kamakazi"s to need that last buff for them, and the flamethrowers are LAUGHABLY pathetic at killing what their skill set suggests is the enemy they're designed to be a counter for. I want to like this game, it's a neat idea, but this is just terrible planning and execution.
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Stimpaks? "Stolen"? From what, Doom 1? Oh no! What a horrible game designer, stealing from older/other computer games. No one ever does that, it's so shameful! :-O Ok, enough sarcasm for one review. The graphics are nice and it's nicely built, but the dialog is rather lame and there are several bugs, like soldiers not firing when/where they should, all of the weapons have a very "weak" feel to them. I had a rocket launcher guy face down a flyer without ever firing until the thing hit him in the face. It happens a lot. The upgrades seem pretty impotent as well. Nicely done graphics wise, but the design could use some work. 3/5
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I like it. But it is a bit easy. The hardest levels are by far the first ones where I had to actively change positions etc. In the later levels, I just sat back and didn't do anything and was never near a loss. It would also be nice to have to use all of the different soldiers, not just cope with basically gunners and mortars. 4/5
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fantastic game... and for Vultre9, maybe the stimpacks were based on starcraft, but they are older games that used them. I don't remember the name but it was something like Fallout.
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They give you 8 places to place 8 men what are you going to place?.............
If your answer wasn't snipers ur not very smart