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I agree with the comments below in that the game needs more awards for the player. Some power ups, or level up abilities would make the game more rewarding and keep me wanting to play longer. The art style was definately a nod to Patapon, without using the actual characters from Patapon (if my memory serves me correctly), which was great. Overall, I'm gonna give it a 3/5, but with some additions this could be a 4 - 5 star game for me.
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Reminds me the great Phatapon from the PSP. It's not the same, but it's still a very good game. Nice looking with very charming music.
5/5
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not so bad, as someone else said it needs xp bar,pause button, points to spend,and a way to heal. Fun, but not for a long
*3/5*
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Extremely fun for a few minutes, but needs power ups/levels health bonuses and a few more enemies etc, great graphics and fun overall, but room for improvement. 4/5
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Cute yet wonderful graphics, great choice of music - wel,l too bad that this version doesn't have upgrades and such. Thus it would be 3+1/5.
Concerning the fwg exclusive version - much better, more interesting, but HORRIBLE choice of music.. please, why? :( (would be 5-1/5).
But the combination of both games (music of 1, gameplay of 2) is perfect.
4/5 + 1 for version 2.
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It occured to me I may not have lived long enough to experience said features, and read the description. Seems like there's a version 2 awaiting my play. :)
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Cute game, but with no means of prolonging the experience (health powerups) or incentives to continue playing (purchasable weapons, abilities, unlockables, or level progression outside the number of dragons), it's merely a one or two time play.
For now, 3/5.
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It needs xp bar, levels, a shop were you can spend points, a pause button, and breaks so its not just one big endurance game.
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Just a normal hack'n'slash. 3/5. Add different weapons or mounts, like that you would ride a dragon if you kill like 1000 enemies or something.
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some upgrades would be neat, especially in order to deal with the dragons... they are quite hard to kill; in comparison with the 'normal' enemies.
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not bad, but gets boring really fast. really needs more. power ups, levels, upgraded weapons, diffeerent bad guys. a progress indicator would be helpful. all you have is kill and "days" and i am not sure how the days are relevent or how they change
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Ok, I retract that part of my previous comment seeing as they do cite Patapon as the inspiration. My other points still stand though.
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Nice little hack and slash, the graphics does remind of Patapon as Guardians said. In terms of the gameplay it was pretty simple but it would be nice if there were power-up ranging from health packs to infinite super for a short period of time. Also perhaps separate it into levels for example day 1 and so on which in turn can help with the health issue due to the fact you can regain some health after a day. Overall fun game and very appropriate for flash game.
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Heh, this game somehow reminds me of one for the consoles, but there you control them little one-eyed buggers.
I love the concept though. Nice sound, beautiful graphical style, and easy and intuitive controls.
5/5. I'd love to see some badges on this game.