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Comments for Star Runner : Genesis

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megaswami

Sep. 09, 2015

Under rating threshold (show) C'est génial ce jeu, c'est originel mais c'est familier un peu comme si Knights of the Old Republic a fait l'amour avec Starcraft... Bravo!!

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(1)

Developer response from FremenCorp

merci megaswami :)

Doomlord115

Sep. 09, 2015

Under rating threshold (show) Love IT!!!!

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(1)

Developer response from FremenCorp

Thanks Doomlord115 :)

GlassChessX345

Sep. 09, 2015

Under rating threshold (show) I can't seem to find Asteroid NA-1 on the map... But that is where I'm supposed to collect the Reward for completing the Treasure Hunt quest. Maybe, one of the TH-1 asteroids were actually meant to be Asteroid NA-1?

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(0)

fal_n_1

Sep. 09, 2015

Under rating threshold (show) Love this game, but shockwave crashes repeatedly :(((

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(0)

MatthewG222

Sep. 09, 2015

Under rating threshold (show) theres 2 asteroid TH-1's

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(1)

ZKissBeez

Sep. 09, 2015

Under rating threshold (show) great job, i like the idea...keep it up ...fantastic spirit;.

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(2)

Developer response from FremenCorp

Thanks ZKissBeez :)

Cubed_

Sep. 09, 2015

Under rating threshold (show) Wasn't able to complete the treasure hunt quest. The dead captains rival was supposed to be at TH-3 but there are no pirates there to fight. Fought in the belts around it and nothing.

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(1)

FiuV

Sep. 09, 2015

Under rating threshold (show) keep up the good work , i've never seen such a well made game , it's been too long since i played such a marvelous game as this one here on Kong or AG , if you ever decide to make a new game i will gladly help you kickstart it

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(2)

Developer response from FremenCorp

Wow that's really cool FiuV :) many thanks! Right now we're focused on fixing everything that needs fixing on SR:G :)

h3x__

Sep. 09, 2015

Under rating threshold (show) The game is enjoyable and fun. A lot of it shows great love to the detail. I would love to see more of it. The fighting system howeve I did not like. I found it incredibly tedious and annoying.

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(2)

Azgara

Sep. 09, 2015

Under rating threshold (show) I think there needs to be an item that cools the weapons faster. or did i miss it?

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(1)

Developer response from FremenCorp

Nope you didn't miss it, and yes there should be one (and there will be)

hamu80

Sep. 09, 2015

Under rating threshold (show) The battels are really annoying, I never see the opponent...

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(-1)

barmaglot17

Sep. 09, 2015

Under rating threshold (show) I don't like combat system in the game, it's terrible. Something similar to my beloved ELITE would be great. See "Space Flash Arena 2" for exampe. Otherwise, very addicting game! Keep it up! PS Sorry for my English

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(-1)

Developer response from FremenCorp

Thanks barmaglot17 for your advice, and glad you still like SR:G :)

franco546

Sep. 08, 2015

Under rating threshold (show) My name is Captain Harlock and in the name of balance i shall protect this world... WTF the two factions are attacking the same world. if i dont defend that world it will stay in balance... Captain Harlock will go to buy some weapons and trade for money. It is possible to the darkness and the light to attack the same world or it is a bug? (it happened on Jaser)

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(0)

Developer response from FremenCorp

Well it's possible Captain Harlock :) we'll look into the consequences of it... thanks for your feedback, and for protecting balance in this galaxy quadrant! All the best to you :)

player619

Sep. 08, 2015

Under rating threshold (show) any functional difference between classic land and quick land?

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(0)

Developer response from FremenCorp

Nope. Less animations so that it doesn't get tedious. We need something similar for space travel, it seems!

Soviet_Hero

Sep. 08, 2015

Under rating threshold (show)

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(-5)

oreo69

Sep. 08, 2015

Under rating threshold (show) I would like to request that there should be a way to actively hunt pirates. instead of going back and forth between worlds, it costs fuel, time, and money.

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(1)

MoriBenAiki

Sep. 08, 2015

Under rating threshold (show) It'd be a tad more satisfying if the constraints preventing the sale of art and philosophy on Bogotarth were removed at the end of the Light campaign. I was looking forward to spreading some culture there, but the same old message about it being illegal showed up. Thx for the fun game though!

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(0)

Developer response from FremenCorp

Thank you for playing it MoriBenAiki ! You're right it that message should go, we'll add it to the "to do list" :)

awffle

Sep. 08, 2015

Under rating threshold (show) One recommendation I believe would be a great asset would be an intercooler for your weapons so they recover from high heat quicker.

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(1)

pilou78

Sep. 08, 2015

Under rating threshold (show) wish the ship could look like a firefly :)

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(1)

Developer response from FremenCorp

Firefly as in "You can't take the sky from me" aka Serenity ? Or firefly the cute bugs ?

Gadrius

Sep. 08, 2015

Under rating threshold (show) Biggest issue I have is that you can't turn down contracts or at the very least abandon them from your list. ... Other than that though not a bad game :)

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(4)

Developer response from FremenCorp

Thanks Gadrius :) we'll try to had the option to drop a contract in future versions

IridiumOre

Sep. 07, 2015

Under rating threshold (show) I am amazed that I didn't find this sooner! Amazing game, 9/10.

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(7)

Developer response from FremenCorp

Thank you IridiumOre :)

sue_donim

Sep. 07, 2015

Under rating threshold (show) I really like a lot of things about this game, but I don't like the combat system. Your explanation to Jigabachi88 helped me figure out how it works, but it makes me really dizzy. In future updates, is there any way you could make a combat system that doesn't rely so much on spinning in circles?

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(2)

Tean1234

Sep. 07, 2015

Under rating threshold (show) @oatsl, I've been holding them at bay for like an hour now and I see no signs of progressing.

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(1)

TwistOff

Sep. 07, 2015

Under rating threshold (show) Is it me or the game is just vague on explanations? I mean what should be a Vulcan color for the color contest quest? Same goes for the police ship color; it is just not really user friendly.

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(2)

raymond3445

Sep. 07, 2015

Under rating threshold (show)

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(-8)

oatsl

Sep. 07, 2015

Under rating threshold (show) It would be super cool to know how much longer you need to support balance before the negotiations are over. I find it very difficult to keep the forces at bay long enough...

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(3)

Developer response from FremenCorp

noted oatsl ! sorry for the inconvenience, we'll try to fix that !

freebyte

Sep. 07, 2015

Under rating threshold (show) Tradingsystem needs some simplifications like a mouseover tooltip on planets "needed: this / selling: this / mission: we want that". There are too much missions at the beginning. I was unable to finish some missions kind of "bring us Livestock" because I dont know how many of this good I have to bring.

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(0)

Developer response from FremenCorp

Thank you for playing SR:G, and we agree the game needs a better readability! We'll work on it in future versions

Tarrock

Sep. 07, 2015

Under rating threshold (show) Maybe make it so enemy ships stop dodgeing for a second if you stay on them long enough, and make their fire less predictable and make the indicator for where they are firing from show up more.

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(-1)

slawekkii

Sep. 07, 2015

Under rating threshold (show) great game, waitting for 2nd part.

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(5)

TraceMedina

Sep. 07, 2015

Under rating threshold (show) Love the game, despite it needing some tweaking for playability for some of us gamers who are a little older and less coordinated

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(0)

Developer response from FremenCorp

Thanks again :)

LetheDunkelzahn

Sep. 07, 2015

Under rating threshold (show) I had very much fun playing it. Is there a real ending? Seems that i can`t close one last mission (the "Wanted!" mission for the merchands) Or is it an endless one?

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(0)

TraceMedina

Sep. 07, 2015

Under rating threshold (show) Hi, the "better" ships are impossible to beat in combat. I can't hit them, I can't dodge them, and am basically running in circles for about half an hour until they finally grind me down, and this is with a maxed out ship. Better weapons do no good because the ship overheats too quickly and doesn't dissipate by the time I get behind the enemy again. I would suggest two things for game balance. 1)Either slowing down the enemies or let the player buy "targetting computers" that will make a wider area score as a "hit"" on a fighter. 2)Lower heat rates and cooling rates or add a purchase of "Heat Sinks" that would be able to be installed on ships to make it so. As it is, I cannot even hope to finish the game.

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(2)

Developer response from FremenCorp

Thanks for playing SR:G and for providing feedback TraceMedina :) we'll consider these suggestions when we rework the combat system (which we will)

awffle

Sep. 07, 2015

Under rating threshold (show) I love it. Everybody loves the average 'time-waster' games such as 'DopeWars' and 'SpaceTrader'... this game takes the principles of those and gives them a GREAT storyline, turning addictive time waster games into a terrific RPG/Upgrade game. I love it!!!

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(3)

Developer response from FremenCorp

Many thanks avaxny :) we'll try to keep improving it !

Bror_Jace1

Sep. 07, 2015

Under rating threshold (show) The combat system isn't challenging, that would imply skill.. is just frustrating. it ruins the game

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(0)

Vat_King

Sep. 07, 2015

Under rating threshold (show) An idea for something to add would be a coolant part or something that cools your ship down.

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(3)

Developer response from FremenCorp

it's on our "to do list" :) thank you for playing SR:G !

puynsi

Sep. 07, 2015

Under rating threshold (show) Thanks for a good game man, Im tired of so much Idle bullshit

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(7)

Developer response from FremenCorp

glad you like it :) thanks for your feedback!

Igorsing

Sep. 07, 2015

Under rating threshold (show) @jestingrabbit 5 clicks is less than a second, so it will make a little difference. I was talking about fighting not being interesting.:)

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(1)

jestingrabbit

Sep. 07, 2015

Under rating threshold (show) @igorsing: buy a better gun. One shot kills with the 400k kinetic.

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(2)

eugenemarcelo

Sep. 07, 2015

Under rating threshold (show) this is so awsome

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(3)

Developer response from FremenCorp

thank eugenemarcelo :)

Igorsing

Sep. 07, 2015

Under rating threshold (show) This game has a bunch of truly amazing concepts, like the light/darkness progress, but it simply lacks the features. For example, there are only three classes of ships(and parts), and after you get great speed ONLY the cruisers can be a threat to you at all, and cruisers can be found in a very few missions. 90% of lategame combat is: 1.Wait for shots to pass by if you are being attacked. 2. Get 5 shots at the enemy ship. 3. Watch it explode. Nevetheless, this is already amazing for a flashgame in beta, so thank you for the work. I hope it will get even better with the updates.

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(6)

Developer response from FremenCorp

Thank you for your feedback :) we'll keep working on it, first to fix the save/load issues, and combat is high on our prio list.

aumundum

Sep. 07, 2015

Under rating threshold (show) im at the stolen document task at asteriod SU-1; is there a right answer at the last question??

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(0)

Developer response from FremenCorp

nope, you have to fight the pirate boss... but you need a top level ship to win that fight!

Polos

Sep. 07, 2015

Under rating threshold (show) WOW. this game reminds another game named 'terrain'. I was forgot about that perfectly. thanks for Nostalgia drive.

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(2)

Developer response from FremenCorp

you're welcome :) thank you for your feedback

botisoft

Sep. 07, 2015

Under rating threshold (show) hm autsave says that it cannot save the game 'cos it's maybe running in an other window !? Any idea? Win7/64 waterfox

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(0)

stosto

Sep. 07, 2015

Under rating threshold (show)

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(-8)

KNHT

Sep. 07, 2015

Under rating threshold (show) How do you win keeping the balance? Will the negotitions ever end?

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(0)

Developer response from FremenCorp

it seems we have issues with the balance endgame. This is high on our priority list, right below load/save issues and next to combat... thank you for your feedback.

shalow2

Sep. 07, 2015

Under rating threshold (show) I played for a short while, didn't actively click save, then my browser crashed and when I started the game up again, it started up a new game. So I had to start over, I played for a few hours, gained a lot of progress, saved often, then I closed my computer down. Now I've just started it up again, and from what I can see I'm about as far as I reached on my first game...

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(0)

Developer response from FremenCorp

Sorry shalow2, we are working on these saving issues. Thanks for your feedback

Tiruin

Sep. 06, 2015

Under rating threshold (show) ...This game is amazing! However I'd like to suggest the idea of 'offline saving' if ever possible. For bad internet connections (which aren't fast either!), we have problems with the constant online-saving.

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(2)

Developer response from FremenCorp

thank you for your feedback, we'll think about it...

blackfriar

Sep. 06, 2015

Under rating threshold (show) Also, a way to skip the tutorial would be great

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(1)

Developer response from FremenCorp

duly noted, we'll see about that :) thanks for playing SR:G !

blackfriar

Sep. 06, 2015

Under rating threshold (show) One thing I noticed is that it's entirely possible for you to wind up with 0 credits and 0 fuel just leaving you the option to reset the game. While it's understandably due to some major miscalculations on my part, it's also a major buzzkill; it'd be pretty neat if we could reset to a given save or something along those lines instead of to the very beginning

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(1)

Enderman100x

Sep. 06, 2015

Under rating threshold (show) What I really love in this game is that you have to make choices that will sometimes change the story line. So be careful when you click on stuff.

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(0)

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