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Comments for Star Runner : Genesis

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bloome_92

Sep. 05, 2015

Under rating threshold (show) it's evident that a lot of thought went into this game, great replayability

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(7)

Developer response from FremenCorp

thanks bloome_92 :)

high5k

Sep. 05, 2015

Under rating threshold (show) Fighting with 3 star pirates is so frustrating, please fix it.

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(0)

Developer response from FremenCorp

It's on our to-do-list high5k, thank you for playing and for your feedback!

Jigabachi88

Sep. 05, 2015

Under rating threshold (show) The game looks quite promising, but I really don't get the combatsystem. How the hell does dodging attacks work? Moving my cursor does nothing but rotate the... whatever that red graphic is meant to be.

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(1)

Developer response from FremenCorp

Hello Jigabachi88, thank you for playing and for your feedback. - When the enemy is behind you, evade attacks by placing the mouse cursor opposite to the enemy fire (the red line) : prevent the red line from reaching the inner circle. - When you're behind the enemy, place the mouse cursor over the enemy ship to bring it in the crosshair and fire when the enemy in the crosshair center. Hope this help. If you can't defeat a given enemy, try to improve your ship.

jestingrabbit

Sep. 05, 2015

Under rating threshold (show) @SadCookieCat: Just point the ship away from the rays ie, move your mouse way off centre in the opposite direction to the rays coming at you.

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(1)

tlbestfriends1

Sep. 05, 2015

Under rating threshold (show) Love the game! Though I don't know if I risk unbalancing the universe with the cube of darkness...

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(0)

GRMule

Sep. 05, 2015

Under rating threshold (show) Oh, and I'm definitely going to play through again! And probably again. :)

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(3)

GRMule

Sep. 05, 2015

Under rating threshold (show) Really liked the game! I started neutral, and found that I had to be intentionally evil when I had the chance, since most of the regular actions in the game gave me light points. Gotta run the trade routes for cash, but that's all light, so you gotta kill the dissidents and give the dark cube to the Darkness just to keep balanced. I would have rather sold the cube, that seemed way more neutral, but I needed those evil points.

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(1)

Developer response from FremenCorp

Thank you for your feedback, we'll take that into account in future versions of the game!

SadCookieCat

Sep. 05, 2015

Under rating threshold (show) Okay, this combat setup is starting to get really frustrating. No matter what I do I end up defeated. Shooting is mostly okay if a little too fast-paced for my taste, but the whole dodging shots thing is something I'm just not getting at all. Nothing I do seems to make any difference to the outcome.

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(1)

jgzl

Sep. 05, 2015

Under rating threshold (show) to get past lost document challange, just fight the pirates till they give up the doc. The last question has no right answer, they just looking for a fight, so give it to them. In the end, after blowing up a level 3 pirate, they give you the document

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(2)

Prodelax

Sep. 05, 2015

Under rating threshold (show) do you get any bonuses for completing the game?

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(0)

sjiekdefriemel

Sep. 05, 2015

Under rating threshold (show) How do get the stolen document. I can't get past the last question!

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(0)

Developer response from FremenCorp

the pirate boss is not an honest man, there's no way to answer the last question right... you have to fight him (warning: make sure your ship is top level)

Tronir

Sep. 05, 2015

Under rating threshold (show) Is there a way get hostile with other side again? I have already beat the game once at the side of darkness so I want to give it anothet try as the good guy - before the war I never went to Bogorath and everything went normal. I was able to fight the enemy, influance planets, etc. But then I went to Bogorath (in the middle of the war) and start doing their planet missions and bam, all of the sudden I can't join the fight and influance the outcome of the battle any more. And light items are just not manufactured to make any difference.

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(3)

molokot

Sep. 05, 2015

Under rating threshold (show) for evrybody who has trouble with fights: get yourself ship parts wuth highest speed, 4xlaser for 16k is good enough weapon but if u want more power use either 110k kinetic weapon 120k laser or any combination of 2 low heat weapons, in this game spped is evrything and weapon that can shoot is way better than one with much higher poer but that will jam after few shots

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(3)

Developer response from FremenCorp

Thank you for playing SR:G molokot, and thanks for sharing good advice with the community!

McArrowni

Sep. 05, 2015

Under rating threshold (show) I get stuck in battles. I dodge an attack (after getting hit). IT shows the animation to get ve been hit by a stasis ray :(

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(0)

tan88122

Sep. 05, 2015

Under rating threshold (show) anyone manage to kill the boss pirate ?? pls pm me if you manage tokill it. I had upgrade my ship to the max and has the speed of 2K.but still got defeated..

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(0)

Calllack

Sep. 05, 2015

Under rating threshold (show) HEY! OI! DEV! LISTEN! Wrecks seem to have a problem. I went to one and then used it to get to Jaser since my engine wasn't strong enough by itself. And then, it disappeared. Now I'm stuck on Jaser and Higgut! There's no way back! I ended up selling the Cube of Darkness :P just to get money for the engine. In fact I still am stuck. Please help me!

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(1)

Developer response from FremenCorp

Hello Calllack, sorry for the inconvenience, we'll take a look and we'll try to fix it.

Ryanrazi

Sep. 05, 2015

Under rating threshold (show) This Game Is Very Nice !

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(4)

Developer response from FremenCorp

Many thanks Ryanrazi :)

ZeroBlacKnight

Sep. 05, 2015

Under rating threshold (show) too slow :(

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(-1)

Droiyan7

Sep. 05, 2015

Under rating threshold (show) Missile disadvantages: slow launch rate (thus, not so high DPS even if every missile hit) , good chance to be intercepted by CIWS (so, overwhelming missile power is NOT actually possible :# ), almost useless if enemy ship has overwhelming CIWS. Laser CIWS : almost perfect intercept performance but generate heat. Gatling CIWS : moderate intercept performance but almost heat-free. (range of CIWS is shorter than ship-to-ship combat distance, so it cannot hit enemy directly) , https://en.wikipedia.org/wiki/R-73_%28missile%29 , , https://en.wikipedia.org/wiki/Close-in_weapon_system , , https://en.wikipedia.org/wiki/Soft_launch_%28missile%29 , 7. Mean to exteand the number of weapon slots, heat capacity (large heat sink or heat pipe), and make multi-engine spaceship. https://en.wikipedia.org/wiki/Heat_pipe

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(2)

Droiyan7

Sep. 05, 2015

Under rating threshold (show) 5. Some FCS or aiming assistant robot to make the attackable center wide and so raise chance to hit the darn enemy. , https://en.wikipedia.org/wiki/Fire-control_system , Current dogfight system of this game is just a mimic of the first world war air combat. R-73 (the seeker can "see" targets up to 40° off the missile's centerline) is in service from decades ago, and F-22 and F-35 theoretically lock-on the target behind of them. Thus 6. Missile weapon and CIWS. Missile advantages: very high damage, very high attackable area (high Lvl missile can attack anytime, anywhere), very low heat generate (almost none for high Lvl thanks to the soft launch system), auto launch (does not need to click to attack and automatically attack whenever possible, so auto combat is possible if player can purchase overwhelming missile power).

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(2)

Droiyan7

Sep. 05, 2015

Under rating threshold (show) Good game. A rare ACTUAL game shining upon too much of p2w and idle games. However, as always, there are some rooms for improvements. Here is the list of what I think. 1. More impact upon reputation and level up. Discount on purchase spaceship parts (and extra upon selling) by high reputation. Likewise, high light level gives discount on light goods and defensive ship parts (e.g. shield), high dark level gives discount on dark goods and ofensive ship parts (e.g. weapon). 2. Categorized contracts instead of one 'Current' tab. e.g. Normal cargo delivery, Risk cargo delivery (illegal or unstable goods), etc. 3. An addtional UI to Dock for comparing ship parts from other (visited worlds) those are not in-sale at the current location. 4. Fill up threshold option for auto fill up (when fuel cost is cheaper than the threshold).

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(3)

Developer response from FremenCorp

Hello Droiyan7, many thanks for your detailed feedback. We plan to improve the combat system in future versions. We already have a list of improvements of our own of course, but we'll very seriously consider your requests :) I especially like the auto fill up which might be convenient for many players, and the discount on ship parts based on light/dark level!

Darth_Synyster

Sep. 05, 2015

Under rating threshold (show)

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(-3)

Niobandi

Sep. 05, 2015

Under rating threshold (show) Good game, i like it. For the moment just one things to point at : The quest, has i fighter i got some marchant quest on my log who just stay as they are because i don't want to do.

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(2)

Developer response from FremenCorp

Thank you for playing and giving feedback Niobandi :) we'll consider adding an option to refuse a contract in a future version, to improve contract list readability. We also want at some point to add missions for fighters and explorers.

vitorpyros

Sep. 05, 2015

Under rating threshold (show) Great game. It just needs some more content. Something that makes us keep playing after clear all missions. 5/5

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(5)

Developer response from FremenCorp

Hello vitorpyros, thank you for your feedback :)

OtterBotanical

Sep. 05, 2015

Under rating threshold (show) How do I "investigate" shipwrecks?

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(0)

RahAzurite

Sep. 04, 2015

Under rating threshold (show) I don't remember if I posted or not already. But I wanted to say, this game is wonderful. I love the many potential paths, I love the dialogue so far, and I think the trading is understandable and often very perceptive. I love all the information that is made available.

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(10)

Developer response from FremenCorp

Thank you RahAzurite! :)

Papagali

Sep. 04, 2015

Under rating threshold (show) Hi, love the game. Great to have something to explore and enjoy in these days of idleness. One pointer: the contracts menu seems to switch to French while I'm playing in English. Je suis bilingue donc ça me gène pas... ;)

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(7)

Developer response from FremenCorp

Hello Papagali, thank you for playing SR:G and thanks for your feedback. We'll check this and we'll try to fix it in an upcoming version.

bandnd

Sep. 04, 2015

Under rating threshold (show) Image if this game became an MMO! or had multiplayer! would be epic

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(-1)

Shadowlatin01

Sep. 04, 2015

Under rating threshold (show) also the plant NA-1 doesn't exist for me after i defeated the morgan pirate (bought 4 kinetic 1800 dmg heat: high just to get that instant kill on that guy annoyed the crap out of me) and now i can't get my reward (not that i really need it but yea know its missing well for me at least) PS: i like your game its good...#really good

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(-1)

Developer response from FremenCorp

thank you for playing SR:G Shadowlatin01, we'll check this issue. Very glad you like the game :)

Shadowlatin01

Sep. 04, 2015

Under rating threshold (show)

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(-3)

Dean4010

Sep. 04, 2015

Under rating threshold (show) I love the quest system and how you have to actually sell the items to the merchants than giving it directly

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(0)

Developer response from FremenCorp

thanks :)

cowcannon

Sep. 04, 2015

Under rating threshold (show) I like how the later tier ship components are menacing with spikes!

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(0)

Developer response from FremenCorp

thanks :)

789Snowbird987

Sep. 04, 2015

Under rating threshold (show) Okay, problem: "The Stolen Document" During the very last question, I picked all three answers consecutively, yet still they attack me.

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(0)

Developer response from FremenCorp

you have to fight the pirate boss... make sure your ship is top level before you try that, he's as powerful as he is dishonest

FremenCorp

Sep. 04, 2015

Under rating threshold (show) We've published a new version... if you still have load/save issues, please e-mail us at : srg@fremencorp.com or use the Kongregate 'report bug' feature to let us know what issues you faced with the game. All feedback is welcome, but right now our top prio is to make sure everyone can access the game (load issues) and can save their progress (save issues) Many many thanks to all of you captains for trying our little game :)

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(10)

FremenCorp

Sep. 04, 2015

Under rating threshold (show) Hello all captains ! We've published a new version, hoping to solve load/save issues! "1%" loading progress can last a bit, somewhere between 15 to 30 secs on our test machines. The first game loading can be a bit long, after that the game should be in your browser cache and it should be much faster. If the game screen remains black or white for more than a couple minute, please refresh the page. Please use the Kongregate "bug report" feature to let us know if you encounter any unsolved issue, we'll try to fix all issues by priority order. The game is in 'open beta' stage, we plan to try and improve it. Please feel free to let us know what you think we should add/fix/etc. Have fun :)

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(8)

FinnHandle

Sep. 04, 2015

Under rating threshold (show) Hey good game, one problem for me: I no longer get the option to participate in the battles in the event war. How can I fix this? Otherwise 5/5.

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(1)

Developer response from FremenCorp

hello FinnHandle sorry for the inconvenience, we'll investigate and try to fix the issue. Thanks for playing SR:G and for your feedback

raptor6978

Sep. 04, 2015

Under rating threshold (show) Been flying in circles for 5 minutes now. What the heck is this combat system? And why can't I exit to the menu?

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(1)

Developer response from FremenCorp

Hello raptor6978, sorry for the inconvenience, improving the combat system is high on our priority list, right after fixing save/load issues, and next to user interface accessibility for instance... thank you for trying SR:G, and thanks for your feedback!

hikertrash

Sep. 04, 2015

Under rating threshold (show) Great game with a lot of potential, but it's nearly ruined by the weird and glitchy combat interface.

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(2)

Developer response from FremenCorp

thanks for trying our game hikertrash! We plan to work on the combat interface as soon as everyone can access the game and save is ok for everyone.

SadCookieCat

Sep. 04, 2015

Under rating threshold (show) Almost brilliant. Everything is fantasic, except the combat which is far far too hard as it's just too fast and twitchy. I haven't won one (apart from the the intro) yet. :(

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(1)

Developer response from FremenCorp

Hello SadCookieCat, thanks for your feedback :) we plan to work on the combat and improve it. Hope you enjoy SRG nonetheless!

DoomlordKravoka

Sep. 04, 2015

Under rating threshold (show) I like how the title implies we'll have a sequel soon.

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(0)

Developer response from FremenCorp

"Soon" might be slightly optimistic ;) ... we'll do our best to clean SR:Genesis first but it's friday night so I'll confess we'd love to give sequel(s) to the game after that :) like granma said "ok but finish your plate first" :D

chatoncay

Sep. 04, 2015

Under rating threshold (show) how do you impact either a planet is good or not?

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(-1)

Developer response from FremenCorp

Sell "light goods" like 'Philosophical texts' or 'Medicine' to bring light VS sell 'Weapons' or 'Slaves' to bring darkness. When a planet is under siege (red cursor), travel to it and fight for your side.

storngendibal

Sep. 04, 2015

Under rating threshold (show) Reminds me the first Dune of 1993, with the sietchs. It has been an inspiration?

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(1)

Developer response from FremenCorp

Well all the 35/40 something guys at FremenCorp all have a lot of respect/nostalgia for Dune 1993 :) ... but the original inspiration is Dune 1965 if you get my drift ;)

Nelirik

Sep. 04, 2015

Under rating threshold (show) I could really use a help menu or replay tutorial option. I finished the tutorial and then didn't play the game again for a week. I now have no idea how leveling up/xp works and only a vague idea how combat works. I'm too far in to restart the game just to view the tutorial again.

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(1)

Developer response from FremenCorp

we plan to work on improving the game readability as soon as save/load issues are fixed. Thanks for trying SR:G!

Calllack

Sep. 04, 2015

Under rating threshold (show) It's a bit weird, my save button seems to be hiding...?

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(-1)

tan88122

Sep. 04, 2015

Under rating threshold (show) anyone knows how to kill the pirate cruiser ?

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(0)

Xbirdz

Sep. 04, 2015

Under rating threshold (show) modern privateer ;-)

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(1)

tibor89

Sep. 04, 2015

Under rating threshold (show)

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(-6)

Developer response from FremenCorp

Hello tibor89 :) well that's blunt, but thanks for trying our game, and thanks for your feedback :) granted we need to rework the combat system. We plan to do exactly that after we've fixed all 0-priority issues like load/save problems.

sorrowprinces

Sep. 04, 2015

Under rating threshold (show) you should make it so that the mob pirate is upgraded as the time passes, it is too easy to kill them.

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(5)

Developer response from FremenCorp

agreed the game needs a little bit of dynamic tuning, thank you for playing SR:G sorrowprinces and thanks for your feedback :)

ominous87

Sep. 04, 2015

Under rating threshold (show) ya his make alot of sense. make u fight a 3 star pirate near the start of the game!!!

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(2)

hhh615

Sep. 04, 2015

Under rating threshold (show) If u guys can update IF then add more classes u know what i am saying right?thanks oh and make the loading faster too and one last thing...ITS A AMAZING GAAAAME!

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(0)

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