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levels 1-29 were great fun, all the "surprises" made me LoL, but that last level was SERIOUSLY pissing me off! finally solved it!
5/5!
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actually ive found a game similar to this except much more complicated because the game will cheat you in any way possible by killing you
its fun i forget what its called but i no its on one more level.com
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Level 16 is difficult, but not impossible. Jump on first lower platform until it's just below level with the door, then jump on to the second lower platform and IMMEDIATELY jump onto the first upper platform, onto second upper platform until the first one is back up at the top and then jump through the door. Gotta embrace your inner ninja for that one.
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it's a nice game, but i can't pass level 16. it's obvious what you should do, but the last "pixel jumping" and not the best controls makes it almost impossible
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i love this game its like the took away marios stache hat clothes hair put him in a strait jacket and put him in the looney bin 5/5
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Oh, I also had trouble with controls and disliked the last level! Seems like we are mostly all on the same page. Great, original game though!
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For me, refreshing/reloading did not work! Submitted the missing achievement form - I'm sure it will be taken care of as always.
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I started out giving this game a 5/5, I loved the concept and how each level was unique and completely different. Then as I played through the entire game I ended up giving it a 3/5. The later, harder levels highlighted the minute nuances of the controls as most levels required perfect jumps at the correct height and there was a lot of inconsistency here as the control often stick a little. Then there was the load time of the levels to deal with which for initially loading a level is relatively short but when you load a level and instantly die and then have to completely reload the exact same thing it seems like you spend more time waiting to load than getting to play. I commend you on make a great game though!
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if i was put in a mental institution, some of the levels would pretty much have elements like that. I love how the needle archetype is introduced into the game with spikes, it's so seamless but obvious at the same time.