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This is one effed up game! And I don't necessarily mean that in a negative way. However, the creator does kind of steal from old, classic games. Brought back good memories, but I'm not sure how legal it is.
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It starts out slow and then turns from low-key puzzler to Shift clone to reflex-oriented platformer. I suppose the metamorphosis was inevitable, but it just didn't end up grabbing me. I can see the mass appeal, but I ended up saying "Oh, yay, yet another level where the solution is obvious but the timing and location are frustrating as hell to achieve." Still, I might come back and play again another day to take another crack at it, so, clearly you've done enough things well to make me want to return. Nice job.
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I love spending twenty minutes trying to flick a switch and then suddenly realizing I'm actually Spider-Man in disguise and I can just walk up the wall. Where are my web shooters? D:
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Mind-twisting game, you expect something, then you notice you were wrong. So you expect something twisted for the next level, and you're wrong again.
And I love it.
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I understand that the idea was to poke fun at the tropes and gimmicks of platform games and to make you think outside the box, but because the mechanics changed between levels, it felt much more like trial and error than clever design.
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The controls are a bit lousy which makes the game more difficult than it would be otherwise. If not for that though the game would be a cake walk and quite dull...
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Wouldda rated it higher but on a lot of levels, the jump butto seems very unresponsive. It makes what seems like an easy jump very hard to pull off, and quite frustrating...
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Right, good inventive game until you come to the electricution room. WHY, oh WHY waste all that good work on a room with bad colision detection that annoys players. 3/5 with it, 4.5/5 without it.