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Exlnt! My fav's were: 11, the TV; and 27, the Castle in the dark. 28 was cool too - this is platforming at it's best creative use.
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Level 21- the "hit" boxes on the spikes are a little too large. I can jump next to one and die... this makes it difficult when you're on the side of the wall trying to jump into the hole to get the key.
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I dont like the game. Sorry but what the **** is up with the controls. Im sorry but when up becomes down and there are fake invisible platforms... not for me.
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mediocrity at its middelest. a good idea but just a little bit on inconsistency on parts sometimes i could jump into a spike or two and it wouldn't kill me..sometimes id touch the edge of the set and die. All in all i enjoyed this game but i would like to know if the spikes irregularity was on purpose or not.
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someone said the game is "original"... you have to be a newbie at Kongregate (or even with flash games) to miss one of the thousand games which play around changing game rules and/or conditions... good game, good quality, but original? NO.
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Most levels lacked any kind of challenge. There was trial and error, but once I found that option A killed me, option B was usually pretty obvious and easy to do.
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Not bad, but I found the controls to be a little awkward (not being able to jump while moving left or right, instead I had to make sure only the jump key was being pressed and move left or right while already in the air).