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Also it would be better if it had Upgrade Paths, Pierce weapons, Elements (Pierce, Blunt, Bomb, Fire, etc), Set enemies (constant stats) and Immunities. Also, weapons that don't home, Set Point towers, Fragging weapons, and hit limit for Bombs.
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Man, that background music is anoying! It sounds like aliens are making a baby! I think that they should add an option to upload music from a safe site and only that site so its not innapropriate. plus they should add a small feature in which you can flag or report music on a level...
I CANT WAIT FOR TDC3!! if they make one...
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You should be able to send more then one unit in each wave (as in more then one KIND of enemy) and be able to choose their order. + for the maker to see
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I like it a lot! My only dislike is the super low max cost for upgrades! (500)
They need to make it bigger! 10/10 . + if you agree.
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sent 100 waves at once, lagged hte game out, but i still beat it, just a couple strong earthquake towers, hits them all at once
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i wish you could make a boss wave with only 1 enemy that takes a bunch of lives. You should include this in create td 4
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agree with dagen, it would be nice if there was a simple program to draw your own ship, like on doodle invaders, still though, great game/creator, also, maybe you could add the option to have enemies on multiple paths, other than "random" it would add a whole new part of play to it in my opinion, + if you think there should be that option.
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perhaps have more then one effect on one tower or have multile barrels an turn 'homing shots' off! needs alot of work
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You should make elements or something. Like the elements the towers can shoot. Arrow = Pierce damage, Fire = Flame damage, etc. Then you have options on how much damage enemies take like flame deos 20% damage to water spirits but deos 200% damage to whatever. A suggestion on how to make this is add another section called elements, but make it however you want to.
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I think the top five things this game needs is: a paint program and an upload program. Number two, more tower types and options (poison, burn, pierce, continuous). Number 3, a higher limit overall. More upgrading, more upgrade costs, more description room, etc. Number 4, upgrade abilities. For example, once you get to level 3, a ground based tower can now attack air or a tower can now fire different bullets. Finally, better enemies. For example, how many lives an enemy takes away, enemy summon more enemies, even slower speeds, armor/shields, auto repair, etc....
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I miscalculated earlier. 50 reload speed = 1 bullet per second. So reload speed divided by 50 = bullets per second. 50 divided by reload speed = seconds between bullets.
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Apparently when you have 0 lives youre still alive until you get hit one more time and have 0 lives. Im not getting any of this.