Under rating threshold (hideshow)
Dude! You can copy and paste to pretend youre awesome and got a badge so other people think you have a large e-peen have 60 points for being so awesome!
Under rating threshold (hideshow)
Dude! You just completed the Interstellar Golf Deity achievement in Gravitee and won the Interstellar Golf Deity badge and 60 points!
Under rating threshold (hideshow)
Dude! You just completed the Interstellar Golf Deity achievement in Gravitee and won the Interstellar Golf Deity badge and 60 points!
Under rating threshold (hideshow)
Headache 5/5 for game. It irritates me that it thats so long to abort and quit a round. It out to be instant not telling you in big white letters that you quit a round.
Under rating threshold (hideshow)
It's not the gravitational attraction of the suns, it's the elasticity of the ball/planet surfaces that makes life difficult ... Perhaps some planet surfaces should be stickier than others?
Then achievements could include "hole in one without touching any of the sides" :-) as well as "maximum number of cushions in one shot" ...
Under rating threshold (hideshow)
At first before I got to the planets I thought that everyone was just whining about the suns - but I'm sorry, designer or not, the suns DO attract more than the planets gravity-wise. At least, the one Hole 7: The bond does. Might wanna check that out, because I've tried as low power as possible on the top planet and the sun below it still attracts it up and over the planet right to the sun.
Under rating threshold (hideshow)
Dude! You just completed the Interstellar Golf Deity achievement in Gravitee and won the Interstellar Golf Deity badge and 60 points! Finally!
Under rating threshold (hideshow)
This game while fun at first, just gets irritating as you progress when you realise how chaotic and luck based it is. The slightest nudge can radically alter where the ball ends up, and it's impossible to really control what happens. The suns in particular, are a real headache.