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Time to go treasure hunting, better kill every form of wildlife on the way there!
Boss fights can be glitchy when you're trying to dodge bullets. Also in boss fights, it should collect all gold on the screen before leaving once you grab the treasure, instead of accidentally getting the treasure first and losing out on the rest of the gold, but overall fun game. 4/5
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This game has so much potential! The basic idea is great! Four main problems though:
1) Navigating the boss fights aren't as smooth as the rest of the exploration.
2) Allowing a few extra seconds at the end of the boss area to grab treasures would be GREAT!
3) Allow keyboard interface.
4) Make it longer. There is potential for a much bigger, more dynamic game. Eg. buying better subs, upgrading them, fighting bigger, harder bosses, etc.
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For the people complaining about "twitchiness" in boss fights. It's because your submarine gets to where your mouse pointer is so it gets confused and spazzes out. Be sure to click further away.
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It seems like u jsut have to find a certain spot in boss battles to evade everything they shoot (at least the first 3)
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you can find the hidden treasures all just by searching any different zones. I got mine all along the bottom row, (15,19)...(19,19)
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A buggy mess. It is a wonder the game is playable because it is obvious no care went into testing and proofreading. It is kind of embarassing people want to display this game as one of their achievements. What kind of thought must one have to be proud of this?
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I had a sneaking suspicion that Cthulhu was the final boss :)
Fun game, sub felt a bit jerky at boss fights and if you picked up their artifact or redid them you didn't get much time to get the other treasure, but oh well, not a big issue imo
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Finally it has turned out that the reason for fish getting scarcer and scarcer globally is not polluted water, overfishing or global warming.. just one trigger happy guy in a submarine shooting everything that moves in the quest to find some sunk treasure. :)
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Compared to the first game, this one feels too much rushed, like the developer did not want to spend time to it. All fish and bosses are practically the same, wit only difference in hp. The descriptions are literally the same, with no effort in thinking any witty description. And too repetitive.
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though the final boss would be hard but it was easier then the second last one
all u had to do is just to move up and down at the side of the screen facing the boss
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Fun, but too easy and little replayability. Bosses are a bit boring too. Looks nice, though, and apart from the weird movement around bosses it works well. So, after sterilising the seas of all life, I guess Infectonator is up next... 3/5
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I've gotta say, I also enjoyed the first one more. It's a little hard to peg exactly why, but I think the first one felt more like you were exploring uncharted waters and delving ever deeper into them, where this one has more of a sectioned off, just-doing-another-level feel to it. That isn't necessarily bad, but it's definitely less interesting to me.
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@primeoverlord: The sidequest locations are whatever square you decide to explore, not necessarily those specific ones.
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Despite the obvious small flaws (pointed out by all the previous comments) and some language errors, this game is a lot of fun. Grinders can get maxed too quickly though. :) 5/5
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Okay so I got the final treasure, already had all upgrades maxed before reaching it. I now have 120000 $, and six side missions for treasure in my book. Why? You need more upgrades, more tiers or you need to raise their prices. Maxing everything with still a lot to do is pointless.
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I accidentally misread 17,7 as 17,17. I found 6 random artifacts there before I check the log to see that I got the wrong coordinate.
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Have to say I enjoyed the first one more.... something about the second one just isn't quite as fun as the first one was.
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1. No story ending??
2. Cant redive into completed hidden treasure spot
3. Sea creatures names in the fishpedia(idk wad u call it) are sometimes wrong.