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For all those crying about the boss figth controls: it EXACTLY the same as the outside boss figth controls!! the point is you are moving your mouse too close to the sub!! keep it away and it will get more precise!!
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I was doing great until I stopped being able to upgrade my guns. Then it started sucking. Most of the game is still pretty okay, but having my sub not move the way I want it to makes dodging almost impossible.
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Rockets should target nearest enemy. I'm tired of running from an enemy that takes three hits to die and is over me while my rockets try to destroy something out of my screen first.
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There is a glitch in the game. If you go to the far right of the map while remaining near the surface you can escape the map. Juts put your mouse pointer above and to the right while clicking and then your submarine will hit into the rocks and be damaged but eventually it will go over the rocks and out of the map. This does break the game though so be warned. Please up vote so others can see.
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To the people who want more time after boss fights to grab the treasure: just grab treasure and then the special item. It isn't timed. It ends when you pick up the main item so upgrade your magnet once and you will be able to get all the treasure before you run into the main objective.
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Not to complain, its a great game, but if possible please fix the descriptions of the fish and enemies. They are kinda screwed up. Thanks for your time.
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Good idea, whiffed execution. Boss fights are not difficult but have imprecise movement and glitchy animations, and having the same calm music as the exploration really kills any sense of thrill. Also, there's not even any actual ending. That said, there are some good ideas present and definitely room for improvement.
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controlling boss fights is too hard and I feel like it needs more weapon upgrades, it's annoying to have to keep redoing the last level and have to stop to kill silly little fish that need 2-3 maxed out missile rounds
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This game was a fun and entertaining diversion. Though I am going to have to agree with the comments on the controls during boss fights. They are janky and almost unusable. Additionally the ships hit box seems a bit unpredictable. As a fan of the bullet hell genre, this is unacceptable. I wanted to give a 4 or 5, but unles that issue is fixed, this is a 3/5 at best.
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Fun, this game is way better than the previous one which I found frustrating. Finding the side quest jewels was a little tedious. Don't forget to upgrade your speed which helps you get more efficiency out of your fuel.
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If you want to get the treasure without being booted to the world map then make sure you collect the artifact LAST. Upvote so people can see.
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I can not read all the information on some of the creatures because of the lack of a scroll bar inside the information box.
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I flew through this game, its not long enough :-( also when fighting the bosses it gets so twitchy that you can even dodge the attacks
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The game had a great premise and the core gameplay was fun, but the execution of the idea by the developers was poor. You'll see what I mean when you can get all the 1st part side quest treasures in one map, sea turtle is sometimes incorrectly labeled as deep squid in the bestiary, and there is no game completion dialogue even with 100% artifacts. Don't even get me started on all of the spelling errors. 3/5: needs significant improvement
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Like ccmfreak2 said, this game has great potential, but there are way too many simple mistakes that drags this game down. First off, way too many grammatical errors in the text. One small example that bugged me was the inconsistencies in the upgrade screen: two of the upgrade descriptions don't end with periods, while the rest do. Read through each text box, and make it clean. Second, the game doesn't fit inside the game window allotted for it. I can't see my fuel gauge (I'm assuming there is one) in the game window. Third, the attention to detail with graphics is great, but the game itself is a little repetitive. You designed the upgrades really well, in my opinion, and the prices are not too steep, nor cheap. Each increase in an upgrade provides a recognizable difference, which is good. And like I said before, the game LOOKS great, too. The one thing, in my opinion, that makes or breaks a game is attention to text, especially if a good portion of the visuals are text screens. 3/5
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This is a nice start to a game but it's not quite finished, yet. It lags horribly but only when horizontal seabed is visible. There's the movement glitch in the boss levels. Too many enemies are neeeearly killed by one/two/three shots so you need to fire in an extra missile to take off the last 5% of their health. Why do I have to hold the mouse button down for the whole game? Restarting remembers your progress but not whether you muted the sound and not where you were on the map. Navigating the map is tediously slow. It would be nice to be able to target specific enemies: for example, use cursors/wasd to move and mouse to point at the thing you want to shoot at. If the various issues were fixed, this would be much more fun to play.
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Huh. Didn't even know that this game had a main quest. About an hour in, almost full upgrades, and I'm thinkin, "Where're the bosses everybody's talkin' about?"
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Hey Dev. I found a problem. Every time I look at a new fish codex entry it will give me the info for a Deep Squid. Plus, the first boss entry is messed up, it says it's a Kraken, but it's not. PLUS SO THE DEV CAN SEE THIS!!
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From what I experienced, it's grabbing the boss' main treasure (AKA main quest treasure), which triggers menu screen. Simply swim around the main treasure to collect all the gold and that's it (the quest items are magnetproof, so it's doable).
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If you want to 'be able to collect the boss treasure before the game yanks you out to the menu screen', just don't touch the artefact.