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This seriously needs an editor to fix all the missing punctuation, bad spelling, and grammar, but other than that a nice little time waster.
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Just needs some more polish. There are some mixed up fish descriptions, the boss descriptions run off the page, and you can't see how much money you have while you're shopping.
I loved the original so it's nice to see this one has different maps, but.. I'm going to wait til it's a bit more cleaned up.
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1. Fishes can swim through STONE!?!
2. The information screens are glitchy - the previous caption/tet remains when you click the other picture
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Something is wrong with this game. It's seriously worse than the first one. Seems to me the author made this in a rush...
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I'm not sure if it's a bug, but some of the fishes seem to have the wrong information when I hover the mouse over them
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Must... Resist... Correcting... Grammar....
(Our first *diving point* should be *the mysterious puzzle box; it's a logical...* *Latitude*)
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Having failed to obtain the sixth key seven times, due to sub getting stuck during the boss fight when trying to avoid fireballs, I’m giving up. It takes about 2 min to get to the bloody cave!
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So, let's get into the deep sea, where even tunas are bigger than a submarine. What? Of course it's worth, there's a big and legendary treasure over there. It's worth a fortune! How much? 1000$!!!
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If you're having trouble moving during boss fights, just hold down the thrust button. You'll stick right to the cursor and it makes making small movements easy.
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I didn't realize this until around the end of the game, but if you pause in the middle of the game, a minimap of the area appears. + So others see.
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Low rating due to the horrible spelling and grammar. Come on, if you're going to put in all the trouble to make a game, find someone literate to proofread for you!
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"I'm telling you we flow to much toxic waste to the sea!"
-"nonesense!"
-"squids are shooting fireballs under there"
-"pffffffff"
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Too easy and too twitchy at the bosses (which makes it difficult..)
Suggestion: different weapons, machine gun for fish mobs, flamethrower(under water, but what the heck), active shield at the cost of fuel, etc
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I don't understand why I'm fighting sea creatures when I'm the one invading their space. But I want's ma treasure!!! so conflicted!
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bug - when checking out monsters sometimes it shows wrong description. some fix themselves and others just stay wrong
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needs a victory screen, needs side quests, i would like it if the map was obscured by default and was only revealed as you explored each level
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I'm really enjoying this game. My biggest complaint is the torpedo system, specifically the way it selects which enemy to shoot at. There have been multiple times when I'm up against a bigger enemy, who shoots something or is racing towards me, but rather than deal with the bigger threat the torpedo shot at a small, relatively insignificant enemy. It gets really annoying.
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After killing a boss, collect the treasures first before collecting the chest or key. Once you collect the chest or key, you exit to the next screen.
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Alright, I've concluded that this game does it all wrong. It's not loading the entire mission before starting, instead it stops to load every few seconds. It's basically unplayable like this.
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A better idea for the ending would be...
An impossible fight, and a change in the music for the final boss.
For those who have seen the final boss you know what I mean.
There is no stopping him, for he will rise and all shall perish...
(or at least until the sequel)
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Good game, but could be better! You guys might want to check this game though :
http://kong.actiondimension.com/landing.php?i=z1OHJevoB57dh9ojahEL
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Seriously, there's just no ending? I fulfilled all the main quests and 6 side quests, I've been sailing the seas and diving in random spots (that's not part of either quest columns) and come up with nothing.