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missle launcher and laser right next to each other, fully upgrade both, u now have a laser giving the missle launchers missle laser (in short u have just gotten missles with lasers on them, and yes, they do recieve the upgrades that the damage, range or rate booster gives to the missle launcher)...
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The targeting preferences only matter if the turret isn't firing. If you have a turret with long range, there's little point trying to adjust its targeting.
Combos are basically broken, I've linked up countless turrets at full upgrade to no effect. They fire their regular shots and the menu says they're in a combo with the other turret, but the combo never fires. I waited 8 waves without a single combo, then lost since I wasted so much money going for the combo.
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Cool Game! My stats were:
Score:829624440
Kills:3088
Shots:268630
Spent:26830
Also,there are new super turrets like...Fusion(fuzes tazer and laser),Sniper and Ralgun and a mini super turret...Targeter
If I can do this good anybody can! Good Luck!
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@Beigbeig it's endless, you get to go as far as you can.
@ Oontar tower targeting control = T
@Everyone else that wants to know about combos, READ THE INSTRUCTIONS! There is a link (sorry cut and paste) to a page that details what combos there and how to make them as well as keyboard shortcuts.
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How do you get the nuke combo and the black hole combo? I have fully upgraded towers next to each other that say they can do combos but they never do. The only ones I can seem to get are laser and electric missles.
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The lack of tower AI or tower targeting control is beyond infuriating. The combo system is a nice idea, but it glitches about as much as it works making this a rather mediocre tower defense game.
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lol? i have the hole field full of spark mines and the enemies still die all at the first straight way because od my 2 rail guns and a nuke combo placed directly next to them XD
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1,500 kills – "Black hole" combos will not record kills. [Best so far: 1467]
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Really, it is much better than the average TD game. I really could not understand what the heck I was doing wrong, only getting to wave 75, until I realized that combos exist XD
The combo system really brings something new to this type of game, especially with the depth, to make an otherwise average TD into something much better. Now, I am sitting here, bored because I made too good of a defense system, lol. So, delirious with slight boredom (only slight because I was watching a bunch of Battlestar Galactica while playing), I bring you this wonderful comment. (yay, just passed wave 350.... zzzzzz.....)
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I have never played a tower defense game with creeps that looked threatening. so you should stop complaining about the enemies being printers.
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25000000 This is how much damage a single railgun laser does.If it does 1 damage to a monster on levels above 400. That means they have 250000000 health :D
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oh my good there are eyes and printers on the way to destroy area 5 and our 10 people there. we are doooooooooooommmmmmmmmmmmmed
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wtf? attack nearest? why cant i change that.... so many times my rockets have chosen to go after the really messed up printer thing instead of the really badly drawn face monster thing.... so far my rating hasnt gone higher then 2/5 cause of the combos....
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kills:3516
Shots:98188
Spend:576208
Score:2025947328
Money Left Over:44984
Wave:362
Difficulty: Extreme
Map:Penta (easiest map in my opinion)
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umm... so, the medium badge is 2000 kills. Makes sense. So, you get 15 more points for 500 less kills. What kind of universe does that make sense in?
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Woo! Got the medium badge! With about 6 fully upgraded rail guns, I was sending 5 waves at a time, and winning! Sent 20 waves once since I was bored, and actually killed them all! Then sent another 20, and died :) 4/5 since almost nothing is perfect ;)
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Re: Knightman101 - Just hit "S" (i.e. Sell).
Re: Firath - Know the feeling. However, you can get farther if you change the graphic settings to "medium" instead of "high." There isn't as much difference between those two (unlike the difference between medium and low - ugh). That'll keep the game going longer.
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An excellent game with brilliant combo potentials that force a bit of tactical thinking. However, the graphics seem a bit....weird. I can't see what damage a helmet can do, but I'm sure the creator knows of evil bike helmets and printers which inspired the creeps in this game. Also, if you're experiencing the targeting problems with towers which only want to shoot the closest creeps, highlight the tower and press 'T' to change the targetting settings. If you want it to shoot the creep closest to the exit choose 'oldest'. A final note: When the nuke combo started to fail at insta-killing creeps, I started to panic - those late level creeps are really intimidating.