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I like the game though I hate it that you dont get any money for the Black hole Combo.. thats the only way to get rid of the enemy in wave 1000-3000:S
(lol yea I got that far on homemade map and 3 blackhole combos, and a night online XD)
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Good for a "beta", as shown on the opening screen. Definitely needs sound... you had me checking my headset to make sure I hadn't muted it. Probably the most frustrating part was the VERY slow ramp up. I was still sending multiple waves at once in the 60's (Classic map). It would also be nice when placing turrets (especially modifier turrets) to see that turret's max range after upgrades, as a second ring.
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Great game has kept playing for at times. The map editor is a little hard to use. Gaby when can we expect the modding interface?
The heatlth increases 12.5 each wave. It's hard but fun. So quit whining. The highest wave anyone has ever reached is 300.
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I'm sorry, but making it so that the first 70 or so waves of enemies aren't even a challenge is grave mistake. I mean, why even play if it's going to take over half an hour to be fun? This can't hold a candle to a certain other defense game...
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Everyone's right, the difficulty really increases very quickly after 100. But, what's even worse than that is the lag that this game causes. I would have done so much better if there wasn't so much lag! Despite all of that, this is still a really great game.
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Challenge of making good defense for waves after 100 is getting more and more addicting every time - even when i'm killed at the time of 149 coming, i'm going from the top again, DTD doesn't make me feel like that.
Really great game. DTD is everything, Onslaught is something besides.
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A decent tower defense game, but the fast rate that you make money made it a little easy. It was fun, though, not up to par with Desktop Tower Defense. :P
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Difficulty curve is too slow. A single $15 laser can easily take you all the way to level 75, then around level 100 it suddenly gets difficult. Also, the enemy design is terrible -- wtf? You have these sleek, cool menus and fun turret designs, then come these terrible enemy icons. The Area 51 base also looks like garbage.
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Boring... if I wanted to play a defense map I'd load up Warcraft 3 and play Gem TD or the like flash defense games will never compete with the originals :P
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I have to say, I like this one better than DTD, but it has to be a little more polished before actually competing to the best in his genre.
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I really like this game, I feel there is a good system at work here. It has a few things I hate, like the difficulty curve between 105-135. I love the idea of connecting the towers for new features. I think the laser chain idea should be removed for the next version of the game, it provides too easy a cheat. Good luck with this ongoing and massive project.
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I got to level 133, and noticed a HUGE change in difficulty around level 125, kinda weird...
Overall, it was a fun game and I give it a 5/5.
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Really like this game. Though the difficult curve could be better, far too easy before 100 then quite hard immediately after.
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Fun game. A few points that could improve it: it's a bit too slow at the start and then turns too hard too quickly around 120 levels. The special attacks would be even more fun if you could set the towers up to use the one you like. (If I got it right this is already in the making?) Atm it's often unclear - at least to me - how changes to the chain affect what special gets used... Thanks for the game Gaby. GJ!
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Screw what most of these people say, THANK YOU FOR NOT PUTTING IN TOO MUCH SOUND! Listening to my soundtrack is way better than listening to tacky music.
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Very fun game but it feels like it's still in beta in terms of balance, so it'll call for an improved re-release later on. The problem is that it's way too easy for a long time, practically all the way to 100, at which point it all of a sudden becomes impossibly difficult to get that much further.
Work on making it more progressively difficult as time goes on instead of just suddenly pumping up the difficulty massively around level 100.
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i think this game should have gone though another revision before being featured. for instance, firefox can take up over 700mb of ram and 100% cpu when you have like 100 missles just sitting there circling the map. since everything early gets one-shotted theres a lot of missles that end up not doing anything after they are launched
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Really addicting game, (the card challenge helped on that part :P) and I'll have to say getting the card was almost too easy. I played on the 'Incoming' map and it honestly was boring until about level 95 and up.
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Awesome game! It's too easy to get to 100 and too hard soon after that, but still fun to try to work out different strategies.