Under rating threshold (hideshow)
This is a really good game, so I rated 5/5, largely because I have no doubt people will rate it poorly, and I want to bring the average up a little. A couple of bits of constructive criticism:
The gun you start out with is ineffective. In every instance, it was easier to just run straight past enemies than to bother shooting them. Obviously making the weapon more effective can have the obvious problem of it becoming too effective and boring. I'd suggest an effective weapon with limited ammo, or a slow recharge time.
The view was too close. By the time you see an enemy, they're already attacking you. I have a tendency to play as a bit of a sniper usually, so this completely changed my style of gameplay.
The first flamethrower section is just too dark. I couldn't distinguish between the floor and the sky, so had no idea where I was going.
Escaping the explosion, I found myself leaving the basement by permanently going down. It's little details like that which really confuse me in games.
Under rating threshold (hideshow)
In first flamethrower stage-at some point went left through darkness and ended up in white screen. Fell for a sec then nothing. Had to restart. Good beginning game.
Under rating threshold (hideshow)
wow really really good u r getting way better at making ur games gamebuilder i am impressed a lot by this. good story and good art. lol i am out of ammo and running past monsters. 5/5
Under rating threshold (hideshow)
Not at all a bad game, despite the fact that enemies move without even noticing you, but a good game overall for a starting programmer. Next steps would involve building better foes that don't simply travel in a predesignated course.
Under rating threshold (hideshow)
Seems an ok game, but why does the character mince around - the only place I have seen anyone walk like that is power walking or certain gentlemans clubs 3/5 for effort though