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@tepest: that actually made me laugh. Now get the hell out of Kong, bro, or kick "real game" out of your vocabulary and learn to respect the work of developers.
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Wanna make a game that already has way to many version yet again?
Add fifteen thousand quality settings, pay for crap, way to many features and options and a rediculous number of instructions. its a Tower Defense game. Not rocket science nor a "real game". I dont need that many settings bro
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@Morannon It's such common knowledge that people have to find out the harder way :D ALL games on this site have saves dependent on cookies (Flash save data, Unity save data), although some games have cloud-based save, they are really rare. So expect yourself losing ALL your saves if you clear cookies, and learn how to do that properly by reading the F'n CCleaner manual.
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Skitzo: you can save your game to clipboard: and then copy the text into a textfile with ctrl v. then you can later copy that text from your textfile back into the game and have your safefile back.
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Fun game, could really use a visual indicator when a talisman is fully upgraded though. ie glowing outline, or make the glyph in the middle brighter etc.
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There's just something about a game that forces you to spend in-game currency to make a level harder on a single run that just doesn't work well with me. It's different than other games where you have to pay some entrance fee to something like an "arena" and you pay more for the better (and harder) arenas, but every game I played gave the player back much more than their entrance fee for winning plus crucial items. This one gives you some items, but I only get a mere fraction of what I paid.
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i removed a star.... clearing cache from the browser keeps erasing my games..... other games don't do that. not sure what the problem is. but i like to keep my computer clear with cleaner programs.
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@Schlonz99 It is possible, and it's one of the reasons I'm refraining from paying for that pouch - I want CHALLENGE. IMO dev overdid with restrictions, I'd let them be if they would only block modes (traits, difficulty, endurance), but skills - no, this is a challenge and I'm in.
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3 of 5 stars because far too many game functions depend on buying the Magician's Pouche. I wonder if it is possible to complete this game with reasonable effort without buying it.
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lets see someone top this gem, link: https://www.facebook.com/photo.php?fbid=845157805573422&set=a.792969814125555.1073741827.100002376310628&type=1&theater
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Poison traps are fabulous. They hit fast enough that three or so on a path can take out swarms and reavers completely, and their damage cuts straight through armor letting me enrage waves almost without limit. Add a single high level tower to target the giants, and you're good to go...
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Having MAJOR lag problems -- totally lost all access to controls on D2 just now. This is a brand new Mac Laptop running on Chrome, so I am surprised to be seeing such huge lag.
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I don't mind supporting the game with the magician pouch, but then the game needs more real money to buy shadows that made me sad.
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I only found out there was an achievement for leaving an apparation alive by reading through the locked achievements.
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DemigodX you do NOT loose any shadow cores on lost maps, you only pay them when you win. you DO get to keep th shadow cores that dropped on the map but not any talisman fragments. ( or at least thats how it worked last time I checked)
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As with other games in this series, it's fantastically done, but there really needs to be something gained from losses. As it stands, it's just frustrating to waste time and shadow cores on losses.
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Can there be an option for toning down appearances of The Forgotten?
Seems like a bit of an unnecessary scare for the more frail of us.
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yay!
I'm glad i was able to copy my save file!
I didn't want to have to start-over from the beginning, it's just not fun!
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uqtvdotorg: by playing wizad tower levels you unlock traits and the difficulty levels. once unlocked you can select the difficulty level you want and if you have enough shadow orbs, what traits you want and how much of each trait. there ar a total of 3 difficulty levels and 9 traits (paid version, 6 traits, 2 difficulty levels for the free one) all traits have 7 levels except hatred (the toughest one) wich has 10 levels. this means you can have 553648128 different settings for a level (all traits at 0 and normal difficulty is one of those) the poor free players will have to do with a mere 720896 different settings
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Playing intensly. Hear piano chord. The Forgotten zips across the screen. Oh_Holy_Crap!!! My inner child just peed its pants and fainted.