Under rating threshold (hideshow)
The aiming system is the aspect of this game that makes it stand out from similar games. It is easy to get used to, and using the strafing ability greatly increases your control. Do those who complain really just want every game to be the same?
Under rating threshold (hideshow)
perhaps if you could actually aim your shots this might be remotely playable. why you didn't change that from the original is beyond me, it must have been most ppls main gripe about the game?
Under rating threshold (hideshow)
I really liked Death Vs. Monsters 1 a long time ago. But I feel like the sequel neither builds upon its success nor tops other games in its arena.
Under rating threshold (hideshow)
Would be much better to control shooting with the mouse and moving with the keyboard or vice versa, rather than both with the mouse and then three other powers with the keyboard, it's a really awkward control scheme.
Under rating threshold (hideshow)
Yes, the first few levels were fine, and then I had to play them over and over and over to have a chance at beating the first boss. It's not very balanced.
Under rating threshold (hideshow)
It would be great help if we received some sort of notice/alert when one of our special moves are ready for use. I find myself losing valuable time sneaking off quick looks to the corner of the screen. Also the game in general is very challenging, definitely not welcoming casual players.
Under rating threshold (hideshow)
This game is living proof that hard is not the same as fun. The controls are awkward, the enemies are cheap, and the grinding is a chore.
Under rating threshold (hideshow)
Survival is a bit bad because you don't die because you're overwhelmed, you die because one of those hexagonal things spawn right on top of you.
Under rating threshold (hideshow)
Weird. I tried for 6 months to get the impossible badge using the medieval helmet (500 extra health). I switched to the double death ray duration shades, and got it on the first go.