Under rating threshold (hideshow)
This is an amazing game- it manages to be both fun and frustrating at the same time, a combination characteristic of good puzzle games. However, there was one thing that I noticed- in level 18, if you push left very quickly, one of the wooden crates begins to whiz around the screen.
Under rating threshold (hideshow)
Looks like there is a small glitch with the crate blocks. Seems that if you hit them before the map fully loads, they will pass through the walls. Level 16 has an example of this.
Under rating threshold (hideshow)
I got stuck on level 47, was all "I might youtube this later or just give up." Gave up. Came back, and had stage 48 unlocked. Played it, won the game. Still have no idea how to do 47 though. 11/5.
Under rating threshold (hideshow)
Small glitch -- after completing a level, if you choose to go back to the level select screen, the completed level doesn't get credited as complete.
Under rating threshold (hideshow)
This reminds me of the Legend of Zelda: Minish Cap's dungeon puzzles (particularly in the Temple of Droplets). Anyone else feel that way?
Anyway, this is a great puzzle game, 5/5.
Under rating threshold (hideshow)
BUG: you can hit a crate while it is sliding to make it continuously fly through every wall and loop for infinite and not be able to touch it at all if you spam the arrow keys fast enough in the direction of the crate
Under rating threshold (hideshow)
Nice! I haven't seen this add-and-destroy blocks mechanism before in a block slider. I think it's unique, and fairly well implemented.
The screen shake on collisions is cheesy and distracting, take it away. The levels are generally well designed, with an appropriate level of challenge variation so far (up to 36). Well done!
Under rating threshold (hideshow)
Nice game, with an interesting new twist, but a bit heavy on the animations for my taste with screen elements sliding in and out of sight and the constant shaking of the puzzle area.
Under rating threshold (hideshow)
I can´t understand why, but on level 20, if you press rapidly rigth or left, the second box will glitch and start going in one diirection indefinitley, without ever stoping
Under rating threshold (hideshow)
Every puzzle game should offer the option to skip ahead by up to two levels, for those that are getting stuck and want to move on and get a fresh perspective.
Under rating threshold (hideshow)
This is very nicely done. I particularly like it being completely keyboard-controlled, without making me reach for the mouse between levels, for example. The one downside for me is the way the screen shakes every time you bump into the walls. That seems a bit excessive and headache-induing, especially for something that needs to happen multiple times per level and often in quick succession.
Under rating threshold (hideshow)
Very fun and challenging puzzle game. I was a bit disappointed at how the final level was pretty easy compared to some of the others.
Under rating threshold (hideshow)
An excellent game! Some of the later levels rely more on figuring out what all the mystery blocks are and where the goal is rather than thinking it out beforehand.
Under rating threshold (hideshow)
There seems to be a pretty easy work around on level 44. You can do it without ever having to leave the top three rows.
Under rating threshold (hideshow)
Some genuine evil goin' on there on LVL 21. Nice work. Smooth, simple, but challenging. Solid new take combining Sokoban with, I dunno, Pudding Monsters, maybe. But with bombs. And spikey things. Good fun.
Under rating threshold (hideshow)
A great brain teaser that's aesthetically pleasing to boot, very nice game. Reminds me of the Pokémon sliding puzzles...