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Charming and fun, with an excellent difficulty curve. The lava levels in the final quarter, where one wrong move is often fatal, can be frustrating.
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Beautiful, excellent gameplay, tight controls and intriguing puzzles. The music, graphic and art style are adorable. My only suggestion would be, that when it shows the storyline the image flickers in a sort of 'flashback' way -- I don't know about anyone else, but as someone who is light and flicker sensitive, it made it almost unwatchable for the nausea, eye strain and head-pounding. Only a minor thing that won't affect my rating, just would be nice to watch the story bits comfortably :)
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Another vote for a fun platform/puzzle game. Just the right length and just the right amount of puzzle for a relaxed play session.
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After figuring out 38 (Turns out i'm simply unintelligent), I must say: this is a genius game. Can't wait for the sequel!
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Very nice and cunningly addictive :) Did the whole thing in one sitting, saw the main map was like nah, maybe do only a few levels...finished them all and felt like awww, that's it?? lol much fun
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I felt that it was much, much more a platformer than a puzzle. There was not a single level where I had to think for more than 5-10 seconds, and the game seemed to add mechanics seemingly at random. For instance, when an enemy that previously followed a behavior not including jumping jumps into me, killing me. I had no way of knowing the enemy was capable of that. Or, just throwing new hazards out with no explanation, such as the electric beams. I assumed that, like any other hazard, I just had to be in a block and I'd be fine. I did not see any documentation proclaiming otherwise.
TL;DR: Great concept, not as great of an execution as it could have been, but a solid 3/5 as is.
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For games like this, it's the little touches that really make it, like the noise he makes when hitting the glass, the way his legs wiggle around before getting the lever down, or the way his hat stays where you left it. Well done!
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And the burning question throughout all of this is how magic must a hat be to be able to teleport onto one's head immediately after exiting a blue block?
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Brilliant game... The end scene totally reminded me of this game as well - http://www.kongregate.com/games/goooDay/pursuit-of-hat
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Awesome game. Could greatly benefit from a rating feature, encouraging players to complete the stage under certain time limit.
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Hm, I'm normally not too big a fan of these games, but I rather liked this one. Plus, even when I was was getting chewed on or carried away by a fat, angry little bird it still made me smile.
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sometimes i was so angry cuz i accidentaly moved 2 square instead of 1 and i must start all over again, but it was a nice challenging game. 5/5
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Could benefit from a "go back one move" button. Otherwise perfect game. Inventive mechanic. Gradual, but tough difficulty scaling. Wish there were more games like this!
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Great game :) I finished it from A to Z in one go, but with enough frustration to feel an accomplishment... Love it :D 5/5
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Very fun puzzle game. Great difficulty, intelligent level design, and solid controls. The only things that are really negative are that it's not resizable (using only 13% of my screen is a little annoying), and that it's sometimes a little frustrating to have to replay a level just because of a small mistake. But the levels aren't that long, so it's nothing major. Except maybe the beginning of level 38, which became tedious after only one or two times.
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Decent game, great music in the later levels.
Also, excellent tutorials. Not enough games introduce concepts and techniques in easily understood ways completely without any text or voice over to tell the player how this new thing works. In light of the fact that you reasonably expect your players to be intelligent and pay attention to the game they're playing, Blym gets a 5/5 from me. As I said above, not a great game itself, but the design that went into making the game's difficulty curve deserves recognition from players and other developers.
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Rare to see a puzzle game like this that really nails the difficulty curve. Challenging without ever being so frustrating that I want to stop. Well done.