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And then I did 20 Damage with that tree thing + 6 Arcane and said it did 20 dmaage but he didn't lose any health! I lost cause of that!
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Uh... I think I found a bug/glitch? I played the card to remove taint and give enemy 2 Taints but I got 2 Taints instead...
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Surprisingly enought, if dealt with correctly, Megalomania can actually help rather then harm... Just make sure to always have a mean to dispell all the taint, and always keep it to when it gets too high( 10+ )
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Good job! A couple of suggestions: 1. The cards should say on them if they are 'summons', so you know what you can and can not use with 'Xenophobia'. 2. When 'Mad Experiment' is played, the result should be announced - I find myself searching the stats to see what changed.
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hell yea i finally got the impossible badge. It really is a shame though that the challenges are as ridiculous as they are. Im sure this game would have much higher ratings. I mean I used to love this game and would have given a 5/5 but after playing all the challenges im only going to give a 3 or 4
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Since Challenge Mode doesn't require any player skill other than luck, i guess this is the easiest impossible badge. Indeed a maddening game. But Chtulhu Mythos is supposed to be like this.
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challenge 15.... thats just gay.... im up to 78 times dieing in 3 turns... cmon give me 10 health this is just stupid im done 1 star for impossible
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wtf is with the glitch, after a few turns my creatures dont even attack any more?? any one else having this problem rate this up!
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I crunched some numbers, and I'm getting a 17% chance of the opponent _not_ being able to kill you on the first turn in challenge 15
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Lol, played this game long ago. Today opened it once more and found out I have only 3 challenges to get the impossible. Finished them within like 40 minutes. I must be lucky!
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After reading a few comments, i feel like im lucky for beating challenge 15 on my 3rd try. I also feel like a jerk for posting this...
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Whenever you go insane different things can happen: Xenophobia: Useless summoning cards, Agoraphobia: two card slots, Schizophrenia: Arcane and defense equal 0 at the end of your turns, Megalomania: Gives +2 Arcane and +4 Taint. You're best off being completely sane, I guess. :D INSANE IN DA MAEMBRAINSZ
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Don't you hate it when your opponent has just ONE health point left, and everyone of your cards are "dispels" and "Blackmails"?
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Challenge 15 drives me crazy. Great thing to show to all those achieve-it-all guys (like me) that sometimes you just have to quit.
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Congratulations! You just won the Necronomiconquerer Badge and 60 points! That was a good waste of my time, now was it?
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I... I... REALLY REALLY WANT TO LIKE THIS GAME! No love, I want to love it. But in the name of all that is holy, it might as well be a friggin slot machine. With two reels stuck on "loser". In reality there is nothing I can say that no one else has already said... Except that this game hurts me deeply.
I don't even think that Mr. Howard Phillips Lovecraft could pen something as bleak as this.
At least nothing this irritating (maddening? no... tedious, yes. There is a difference).
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Enjoyable game but by god the challenge mode is annoying. A few bugs in it that make it very frustrating. Had a Shoggoth summoned that decided to only attack every two or three tunrs :S