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Gameplay: 9.
Storyline: 9.
Background music: 7.
Sounds: 8.
Graphics: 9.
Total rating: 8.
Nice game, but really easy when playing the normal mode. After reaching rank 15, you always have a chance to win. Nice cards, the sounds are good and the BG music is good enough. The challenge however is very hard, specially the 8-19 when you are way lower in stats then the other is. Good game.
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The impossible badge shows how badly planned aspects of this game were and how full of crap it can be. Not horrible, but sheesh.. so many bs moments. So many games lost in one turn so it was a waste of even dealing out the cards.
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Got the impossible badge, but it should be hard. This game is based completely on luck, and all you have to do is play all of the challenges a few times each to beat them.
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Challenge 18, he has 2 life and I have 1 life and 6 taint. My turn...and I don't have any attack cards. My next turn...still no attack cards, the next turn...no attack cards...next turn, he attacks and kills me.
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@Jonsch3, each card costs sanity points to play, those are the numbers displayed at the bottom right hand corners of the cards, your current sanity points are displayed left of your life points, when you run out of them by playing cards you go insane
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Congratulations! You just won the Necronomiconquerer Badge and 60 points!
OMG. Ridiculous. Best bet is to make him go insane, Megalomania. If he has any attack cards, you're basically dead anyway, so you have to pray that the taint will kill him. 100% luck and persistence.
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stop complaining that you cant customize your deck all the cards are in the deck that you have and stop complaining that the challenges that are too hard bec thats why its called challenge
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I understand that it's a card game, and that luck of the draw plays a major factor, but a lot of the "challenges" are easy to lose on the first turn. When there's nothing a skilled player can do to prevent instantaneous death, it ceases to be a challenge of skill, and becomes a frustrating challenge of persistence.
I beat one of the challenges because the computer didn't attack me for almot 20 straight turns and megalomania stacked up to almost 40 arcane, letting me blast him for 50 damage when an attack card finally came up.
I think a deck builder of some sort would make the challenges a little more skill based, and a lot less random.
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lols so many noobs challenge 13 is way to easy 2nd try now skip to challenges 15 plus stupid noobs 5 hp and opponent has 50 and you get no defence bonuses so kinda lame
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luckiest challenge 18 ever deal damage due to your opponents insanity you both go insane then the 20 damage if opponents insane lols !
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challenge 20 complete first try lols tommy gunned him ! infact it was my first time playin lols other then challenge 21
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Might as well have us start with 1 hp in challenge mode since we die on the first turn 75% of the time anyways. It's like trying to fight someone wielding an AA-12 with a baseball bat.