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Gaul camps should cost cheaper to place because it takes to long to find enough resistance points to actually be able to set one down permanently
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Unfortunately, I was too eager to make progress and equipped my village leader with my only poor sword, then ran over to my village elder for a quest. You can guess what that quest was -- "Equip me with the poor sword!" I have a hunch something similar happened to other players. Please consider adding an "unequip" button! + if you agree.
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crafting is kinda boring. Why can't we just prepare a poor spear and then order to prepare a spear then prepare a balanced spear if we have enough resources. no, you have to come back 2 hours later, kick the craft, then come back 5hours later again ...
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I just made my Asterix ready for battle by fulfilling several time consuming quests and sent him to fight the legion that attacks my village. He is invincible so he beat them. But that cost the legion only a few health and strength points and they still attack my village. For this I spent hours collecting stuff? This game is tedious and no fun.
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As an avid fan of Asterix, I was disappointed in this game. Although it IS free to play, I agree that the in-game costs are comparatively high. The game is unbalanced because the cost to produce isn't worth the time you need to put in for the rewards you receive. If I wanted to play a waiting game, I'd go to FB for that, not on Kongregate. I play games on here to while away time, not waste it. Sorry.
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PLEASE NOTE! Asterix & Friends is free to play, but there are some ingame items and features, which can be purchased for real money.
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Agree with all the complaints. I was about to put some money in, but it's just simply not worth it. The cost of buildings is outrageous. And the SMALL amount of coins you can make is just annoying... I really think you need to work on the balance of this game. Its hard to believe its been out as long as it has, and it still has such obvious problems.
Some of the best Pay2Play games are just that.... Pay2Play. This is Pay2DoAnything. And therefore, simply doomed.
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its raly a pay to play game so if u have money u should play this game,it have good grf & sroty line but stil kongergate should not post pay to play games with out a hit in the game info :(
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well, gamne is totally unplayable now. since i refuse to buy inventory slots this early in the game, and you people didnt think to give us enough slots to play, you just sawed off your own foot. a future tip: people dont pay for unplayable games.
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Will you do something about the constant disconnections?
It's getting annoying to a point where playing the game gets you worked up instead of relaxed...
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Game was 5/5 stars till i found out that to build a permanent outpost outside village u need 50 000 resistance points so it's another pay to win or loose 2 months gathering RP (resistance points) for small boost. Main reason why i quit playing. Just Sad was promising... shame
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Shame the Asterix IP has been turned into a "pay to win" game. this is pretty and works well, but after 2 days of grinding, its become obvious its just yet another "grind for hours to get resources to then discover that their effects are temporary unless you spend real world money or grind for WEEKS to achieve enough currency in game to make it permenant. Honestly, the game is ruined by the lack of balanced currency, and pretty much any advancement in this game will be because of continuous grinding to get enough stuff to unlock the next quest. just like every other game of this kind, i got bored after 2 days.
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Build: Xiro20141215o.swf
User: 1405342
Server: xiro_live
Player: MAC 16,0,0,235
OS: Mac OS 10.9.5
UserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:34.0) Gecko/20100101 Firefox/34.0
Date: Sun Dec 28 14:38:42 GMT+0100 2014
ArgumentError: Error #3675
ArgumentError: Error #3675
at starling.textures::Texture$/uploadBitmapData()
at starling.textures::Texture$/fromBitmapData()
at hud.elements.sharedtexture::AtlasBuilder$/build()
at hud.elements.sharedtexture::SharedTexture$/onContextCreated()
at hud.elements.sharedtexture::SharedTexture$/initialize()
at loadingtasks::GenerateSharedTextures/processTask()
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Everyone's complain about food scarcity, but can we talk about nonexistent amount of production resource? i.e. Salt for Leather, Iron Ore for Iron Bars ... THIS makes the game not enjoyable, alongside with low sesterce.
I feel impeded playing this game :/
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the food sources really need to be increased because all i play everyday come for 10 min play for 5 more mins and then food is zero so please increase the food sources or at least increase the amount of food we get from food sources
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beautiful graphics, nice gameplay (similar to backyard monsters ) but the food scarcity is to profound to make this game enjoyable. The time it takes to get food, and not having something to aid your couse (village) during this time, makes this game somewhat boring.
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One star for having a energy limitation on it in the form of food. Get rid of that and you'll have a worthwhile game.
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I've been playing this for about an hour now and it is clearly a pay-to-win game. I don't think I'll be sticking around. Normally I don't mind those but this seems like it's just out for cash.