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Ok now it is the second time it occurs this morning, in warzone I beat a timed-boss with both support and 30s double DPC helps, but after continuing my journey a few, I am pushed back right in front of the boss, with support attacks I used and 30s double DPC both consumed (also price of 30s double DPC didn't decreased...). Please fix it :\
We are looking into this still, hard to replicate exactly on our end and find the exact rare remaining cause of this. You are always using 30s and support power correct when this happens? Do you also tend to just (a few seconds left) beat the boss?
Unfortunately due to the way it's handled support attacks and 30s indeed aren't reverted, but if this happens several times to you we'll gladly add them back manually if you let us know via PM/bug report!
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i like it so far but only have 2 problems with this game. If you buy the investors and/or the intensified training, it should either stay after the or give a boost to the troops money making abiity (seems like a waste for the gold if there is no permanent upgrade). lastly is the settings menu, only saving works and you cant change anything or at least does'nt show the change. I did not get too far in-game so thats all i have for now.
Investors do stay, but specialized trainers do not for a reason - since it's something I haven't seen in other games let me elaborate bit more on this: for the low price they can be a very efficient strategy option, and if they stayed after deploy they'd be overpowered compared to any other gold use. Sometimes just with 10-60 gold during a long deploy run you can get a huge benefit from them by upgrading a single unit, that contributes the biggest to production.
Consider them an alternative to time warps, that in many cases can be far more efficient than a time warp (one-time boosts) on extended runs. They were designed to offer an alternative to using gold better than i.e. on a time warp or a bribe, and when used properly they can be far far more cost efficient. They're definitely not the best use of gold on "quick deploy runs", but that's not their purpose.
Regarding settings, you mean that the changes don't save, or just visually not shown clearly it's been saved?
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I NEED A SUM OF ALL PRODUCTION SHOWN AS PER SECOND! Wrote it big because that's the most important shit missing of all.
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Well, I'm not sure why, but I do see some 403s in the error logs for PC Chrome. Also, I was able to get in on my phone, but game isn't stable there and prone to crashing my mobile Firefox browser.
I see thanks. We have some stability updates due, that should make that less frequent. As for mobile, the game as is is far from optimized for it - currently if it works on a phone - great! but we don't guarantee it. We hope to get there in the near future, if not a full UI revamp for mobile, at least some general optimizations to make it run better.
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Would be nice to see total production per second or something like that. Might be an option, but i havnt found it. I did find the prod/sec per unit button in settings, but kind of annoying to add everything too see total production/sec.
We've got this on our list, I'd assume we should be able to add this sometime next week :)
Edit: This has been added a while ago and can be toggled via settings!
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Cost of buying units when there is insufficient cash is unreadable black on gray. Font color should change to something like white when background isn't bright orange.
It really is, but if we want to show the whole number/timer, then this is the only chance for now (before we decide to go with a small redesign of BootCamp tents).
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Mouseover the icons should tell the names of the tanks, planes , etc. Overall ga'n/s can be shown near the name. Good game! Thank you!
Glad you love the game, thanks! We have such ideas in the beginning, but then we realize that too much information on the gameplay might ruin the experience of playing and having fun, so we decided to go without it..
Hmmm..where exactly did you lose the progress? Did you perhaps use the deploy troops mode, which resets all of your progress, but adds a significant production boost on the other side?
Our game's been developed/live for the past 2 years, and for the MOST part we did draw from our own idea,
but of course took inspiration from other games. Most notably, Boot Camp we wanted to portray differently, but due to usability ended up with an "ad cap-like" look. But there's so many things done differently and that make sense to our game, that it's a bit confusing to us where you find so much similarity with others.
If you'd be willing to elaborate more on your opinion that would be greatly appreciated!
There are different types of AutoClickers implemented as an auto-attacking mode. But, you have the point, the real autoclicker is only the last one, others have basics of (semi)-auto attacking.
Which exactly haven't been saved? Trying to replicate your issue, but can't. Did you perhaps just try to change something inside settings,and then close the window without saving?
Does this happen all the time? When it happens, could you open up Developer console (F12), and see if there's any error like "404, 502, gateway error" popping up please? I'm assuming it's got to do with "being unlucky" and getting a server error several times in a row.
Which browser are you using?
We'll be looking at some robustness updates and compatibility with specific browsers in the upcoming week.
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One of two new "Adventure Capitalist" like games. And both are bad clones. Just cash grabbing trash. 1 star for both..
Well the game's been out for 2 years and started off completely differently to AdCap - and when we added Boot Camp we made a UI similar to Ad Cap for usability and theme purposes. So we can understand where the similarity comes from, but we feel there's so much more to the game, that some are missing because of seeing that similarity in the first place.
We are aware of some progression issues, and will update them soon. Where exactly do you find the issues, mostly in BootCamp? On which point exactly?
Edit: There have been quite a few updates since our launch in August, related to this issue. Progress has been speed up at all stages and more gold can be collected via game.
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The game is kinda buggy - every once in a while I seem to time warp backwards - losing things I have bought and energy - maybe I am missing something . Energy seems buggy too - I sometimes have to refresh to update it - I like the game but am getting annoyed by these bugs - maybe its my system - running on PC on MS EDGE
There are still some specifics that needs to be improved for MS Edge, so that might causes some of your issues. Currently, the game is best optimized for Chrome, so you can try the game on other browsers in the meantime. We'll look into browsers specifics as soon as possible.
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It still happens on refresh, since I had to reload the game to comment. It's as if the button doesn't work at all to start. I think I tried loading the game a few days back as well but it never did work and I had to go off so didn't comment then.
Hmm, You're not getting this all the time though? And if it happens could you please open up developer console (F12) and let us know if you get a "503" or "403" error printed there?, so we can see if it's likely a connectivity issue.
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Game starts out really fun for the first 8-10 hours but after that quickly turns into a mobile-esque "p2w currency is required to progress or succeed" type game and slows WAAAYYY down. You can earn premium currency in-game but not at a rate even slightly fast enough to help.
We are looking to improving progression at various points to make it more engaging for you guys. It's our first time publishing on Kong so we are happy to look into optimizing the experience for you guys, as with all the idle games on here, a lot of you seem to prefer a faster progression. Thanks for the feedback, and pointing out how strongly some of you feel about this!
Edit: We actually delivered a bunch of progression speed up and more gold collection via updates since we launched so it should be much more balanced and fast-paced throughout now.
But we're always open for additional suggestions & feedback!
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Aug 10 - 6:38AM harbingerv1: not sure what happened but whether I have the crown on or off in Warzone... farming levels isn't working for me?
harbingerv1: Hopefully I'll come back later and either the problem will fix itself or it's something to take a look at
Just tested the function, and didn’t find nothing wrong there... please recheck on the last unit before entering Boss fight that you have enabled Farm mode function.
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warclicks.com/help says country invasion clicking force is 1% of DPC + rank. My base DPC is 461 and rank 9. 461 x 1% = 4.61 + 9 = 4.7, or ( 461 + 9 ) x 1% = 4.7. But my CF is 1.6, how is this?
Thanks for letting us know about this! We’ve updated the formula, but missed to update Help texts. This should be sorted later today with the next deploy.
FYI, Clicking Force is calculated as:
CF = (1 + ∑CountryUpgradesCF) x RankMX x DonationsMX;
(RankMX .... rank # * 0.1; DonationsMX ... Total_donated/100 * 0.002)
I've just deployed a change for something we deployed in the morning. Could you please let me know if it keeps happening - if it does it's some other issue that we will look into, and in which case can you let me know which browser you are playing on?
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I have "buy 1" selected, but i always get 2 [two] units if there is enough energy or more energy ... buy 1 [one] gives 1 [one] unit only if there is not enough energy for 2 [two] _____ trying use "Trainers & Investors" or "Upgrades" is impossible because after clicking, panel is visible like 1/10 [one tenth] of a second
The last part helps explain what is happening. Seems like you're somehow making some events load twice. I suppose this starts happening after being off tab and coming back in?
For now if you see this happen you can get rid of it by going to War Zone and back, but we will look more into when exactly this is caused and how to prevent it. Thanks for the report!
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I am using google chrome and I am trying to click the orange bar that say game loaded - click to continue and I been clicking that but nothing is happening right now. I also even tried to reload it and I still have the same problem.
Does this happen all the time? And if/when it happens, could you open up Developer console (F12), and see if there's any error like "404, 502, gateway error" popping up please? I'm assuming it's got to do with "being unlucky" and getting a server error several times in a row (as the game does try several time if it receives an error)
It should be a really rare case if it does, and we'll be looking at some robustness updates next week as well.
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Hmm...the ads play and ask a bunch of annoying questions which I go through before being told that the sponsor won't give me the offer because they're out. Still we answer the dumb survey questions and get no bonus. Pretty aggravating.
This is unfortunately something not in our control - I suggest to Contact Kong, with some info about the ad, what brand it is advertising, and what the clickthrough link is (if available), and explain what's happening.
We will speak with them to see if there's a way we could detect such issues on our side and reward you guys anyway, and also making the video icon only show if ads are actually available, to take that part of the annoyance out. Something I think we'll be able to get to early next week.
The reason behind that is that the game started off as a separate game/"website", and the Authentication system works off some cookie use. We want to rework this to token use in the future, but will require a major overhaul of some core functions. I prefer cookie-less solutions much more as well, so really hope we can find time to properly look at this soon.
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Each time I try at various times today and yesterday, I just get a "connecting.." in the lower browser corner when I click to start, is this game relying on another server? Ads aren't blocked, using chrome latest version.
So this kept happening often to you, darn. If it does again, could you please open up developer console (F12), and let me know if some "CORS issue" or "502 /403 error" notes start popping up when it happens?
The game is relying on server (for fetching, verifying and updating data/progress), and there are retry/queue system in place, but sometimes randomly if some thresholds of retries are reached it stops trying. So some info on what error exactly you get when this happens would be great, as we'll be looking at improving robustness next week.
If you wouldn't mind letting us know what bug specifically that would be greatly appreciated! And sorry to hear the game isn't up to your taste, thanks for the feedback either way!
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There is a 'Buy OCD' option. I am giving you 5/5... because that is hovv i play every incremental since forever... >.>
We pretty much all do that! Now all that is missing are some similar functions that make post-prestige more bearable...
Edit: In September we also added a MaxOCD option that's even more handy for late game play!