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did some major dpc rebalance happen the last 1-2 days ? - since my 430somethingK dpc was almost halved to around 235Kdpc
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@rheno, i have noticed the same thing. It says i will get about 105 million, and i get maybe 22 or something like that.
Yes this is a bit bugged and am finally working on COMPLETELY reworking the convert rewards to scale nicely this week. Hence why not fixing this issue, as we should deliver a complete overhaul of this by the end of the week. Sorry if it's annoying/causing a bit inconvenience atm, but it will be worth the focus on the rework to bring it out asap!
Yes this is a bit bugged and am finally working on COMPLETELY reworking the convert rewards to scale nicely this week. Hence why not fixing this issue, as we should deliver a complete overhaul of this by the end of the week. Sorry if it's annoying/causing a bit inconvenience atm, but it will be worth the focus on the rework to bring it out asap!
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Heya. I see a logical issue on pvp loss and sacrifices : I lose a lot of units only because I have a lot of units. If I fight with less units, I will lose less units because it's percentage-based. There's a lack of logic here. Does my army has logistical issue because of the number? Making it way less efficient? Then why can't I come with less units to be more organized and lose less? Because currently, it is not fair, in theory I am stronger and should lose less if I come with more. It's as if I need 10 bombs to kill 1, but them, they one shot us. (I know, there are pvp boost, berserker things, but still doesn't explain the heavy loss of having lots of units)
We'll be having a re-look at improving PvP soon, but the loss formula should already take that into account - at least to a certain degree. Can you give me an example of the "ratio" between your and opponent's units. i.e. land units, that you typically fight against?
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After few minutes of play, all hired trainers stopped doing their job. The bar is filled but pp income stopped, and I cannot manually use the buildings. Anyway, at .05 fuel consumption and 5 available refills, it is not like it looks fun to have to click 6000 times + a day on a target and not something I wish to pursue.
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So even after 250 levels the enemies have same health and the DPC is quite high. Make clicking much more needed. Thats a negative point
We'll be working on improving balancing/battle/boss toughness in the following weeks. Especially mid/late game in War Zone is pretty inconsistent experience and is due some major improvements there.
We've got some improvements lined up to improve this. With tons of feature updates in the past month, we left balance/experience updates on the side for a while, but will now be working on better balancing things, as well as improve distribution of gold.
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Ehhh... After about 15 minutes I was done. I was pretty sure I was done after 5, but wanted to see if there were any surprises. Nope. Too samey with a zillion other "fill the bars" idle games out there.
We've got this bug on our list. Did it happen just once and were you able to complete it properly after right?
If it happens again , could I ask you to open developer console (F12), and then try to click and see if you get any sort of error written at the bottom of the log. And forward us that error so we know a bit more exactly where the issue lies.
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But be honest INVESTORS PART is the fun of DEPLOY TROOPS. Now that is really waiting for 6 hours to deploy due to I am not rich. And it is going to be "JUST GO SLEEP GAME".
Where did you see this? Within the Free Gold section, from offers Kongregate's ad partner provides? I'm afraid that's not on our side to handle - but from my experience these ad partners only add safe offers. But this one is indeed a program that takes up your computer resources - it's up to you to decide if it's worth it.
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@GameXStudio Trying to give informations on that rollback issue... So, before I start to fight a boss, I first calculate if I will make enough damages, and I use both support and dpc boost if needed. During the fight though, when I know I did enough before the end, I manually stop the support to save support-clicks for next bosses. My fights often finish near 1-0 seconds left on the timer. If it can help, I also use a mouse' macro to click really fast (1 click each 16ms), I know they are limited 1 per 100ms but I want the next click to be triggered right after the 100ms end, thus I need to click faster than that.
Thanks for the very detailed information! Will definitely be looking in these cases and getting to the bottom of this... Bunch of clicking/testing time to do today!
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the number of "lost safe file"(and support power attack) or something like that make want to kill a developper... WTF!
*gets a bulletproof vest* We are still urgently looking into which cases this issue can happen in and trying to resolve it completely. We realize it's super annoying when it happens so it's on top of our priorities. If you've lose several 30xs DPCs due to this drop us a PM and we'll happily add them back manually.
The drops are random and, well, quite rare as they are right now (something we might want to change). And due to the way the drops are implemented/stored, the "drops for each user" are refreshed once a day. So if you're "unlucky" one day, then you'll get little/no drops during that whole day. And on the contrary if you are "lucky" with the drops, you'll be getting them a lot/often the whole day. We'll see if we can rework this to make it less random & more frequent, while keeping the behind the scenes optimization acceptable.
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Ok now it is the second time it occurs this morning, in warzone I beat a timed-boss with both support and 30s double DPC helps, but after continuing my journey a few, I am pushed back right in front of the boss, with support attacks I used and 30s double DPC both consumed (also price of 30s double DPC didn't decreased...). Please fix it :\
We are looking into this still, hard to replicate exactly on our end and find the exact rare remaining cause of this. You are always using 30s and support power correct when this happens? Do you also tend to just (a few seconds left) beat the boss?
Unfortunately due to the way it's handled support attacks and 30s indeed aren't reverted, but if this happens several times to you we'll gladly add them back manually if you let us know via PM/bug report!
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i like it so far but only have 2 problems with this game. If you buy the investors and/or the intensified training, it should either stay after the or give a boost to the troops money making abiity (seems like a waste for the gold if there is no permanent upgrade). lastly is the settings menu, only saving works and you cant change anything or at least does'nt show the change. I did not get too far in-game so thats all i have for now.
Investors do stay, but specialized trainers do not for a reason - since it's something I haven't seen in other games let me elaborate bit more on this: for the low price they can be a very efficient strategy option, and if they stayed after deploy they'd be overpowered compared to any other gold use. Sometimes just with 10-60 gold during a long deploy run you can get a huge benefit from them by upgrading a single unit, that contributes the biggest to production.
Consider them an alternative to time warps, that in many cases can be far more efficient than a time warp (one-time boosts) on extended runs. They were designed to offer an alternative to using gold better than i.e. on a time warp or a bribe, and when used properly they can be far far more cost efficient. They're definitely not the best use of gold on "quick deploy runs", but that's not their purpose.
Regarding settings, you mean that the changes don't save, or just visually not shown clearly it's been saved?
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I NEED A SUM OF ALL PRODUCTION SHOWN AS PER SECOND! Wrote it big because that's the most important shit missing of all.
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Well, I'm not sure why, but I do see some 403s in the error logs for PC Chrome. Also, I was able to get in on my phone, but game isn't stable there and prone to crashing my mobile Firefox browser.
I see thanks. We have some stability updates due, that should make that less frequent. As for mobile, the game as is is far from optimized for it - currently if it works on a phone - great! but we don't guarantee it. We hope to get there in the near future, if not a full UI revamp for mobile, at least some general optimizations to make it run better.
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Would be nice to see total production per second or something like that. Might be an option, but i havnt found it. I did find the prod/sec per unit button in settings, but kind of annoying to add everything too see total production/sec.
We've got this on our list, I'd assume we should be able to add this sometime next week :)
Edit: This has been added a while ago and can be toggled via settings!
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Cost of buying units when there is insufficient cash is unreadable black on gray. Font color should change to something like white when background isn't bright orange.
It really is, but if we want to show the whole number/timer, then this is the only chance for now (before we decide to go with a small redesign of BootCamp tents).
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Mouseover the icons should tell the names of the tanks, planes , etc. Overall ga'n/s can be shown near the name. Good game! Thank you!
Glad you love the game, thanks! We have such ideas in the beginning, but then we realize that too much information on the gameplay might ruin the experience of playing and having fun, so we decided to go without it..
Hmmm..where exactly did you lose the progress? Did you perhaps use the deploy troops mode, which resets all of your progress, but adds a significant production boost on the other side?
Our game's been developed/live for the past 2 years, and for the MOST part we did draw from our own idea,
but of course took inspiration from other games. Most notably, Boot Camp we wanted to portray differently, but due to usability ended up with an "ad cap-like" look. But there's so many things done differently and that make sense to our game, that it's a bit confusing to us where you find so much similarity with others.
If you'd be willing to elaborate more on your opinion that would be greatly appreciated!
There are different types of AutoClickers implemented as an auto-attacking mode. But, you have the point, the real autoclicker is only the last one, others have basics of (semi)-auto attacking.
Which exactly haven't been saved? Trying to replicate your issue, but can't. Did you perhaps just try to change something inside settings,and then close the window without saving?
Does this happen all the time? When it happens, could you open up Developer console (F12), and see if there's any error like "404, 502, gateway error" popping up please? I'm assuming it's got to do with "being unlucky" and getting a server error several times in a row.
Which browser are you using?
We'll be looking at some robustness updates and compatibility with specific browsers in the upcoming week.
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One of two new "Adventure Capitalist" like games. And both are bad clones. Just cash grabbing trash. 1 star for both..
Well the game's been out for 2 years and started off completely differently to AdCap - and when we added Boot Camp we made a UI similar to Ad Cap for usability and theme purposes. So we can understand where the similarity comes from, but we feel there's so much more to the game, that some are missing because of seeing that similarity in the first place.
We are aware of some progression issues, and will update them soon. Where exactly do you find the issues, mostly in BootCamp? On which point exactly?
Edit: There have been quite a few updates since our launch in August, related to this issue. Progress has been speed up at all stages and more gold can be collected via game.
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The game is kinda buggy - every once in a while I seem to time warp backwards - losing things I have bought and energy - maybe I am missing something . Energy seems buggy too - I sometimes have to refresh to update it - I like the game but am getting annoyed by these bugs - maybe its my system - running on PC on MS EDGE
There are still some specifics that needs to be improved for MS Edge, so that might causes some of your issues. Currently, the game is best optimized for Chrome, so you can try the game on other browsers in the meantime. We'll look into browsers specifics as soon as possible.
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It still happens on refresh, since I had to reload the game to comment. It's as if the button doesn't work at all to start. I think I tried loading the game a few days back as well but it never did work and I had to go off so didn't comment then.
Hmm, You're not getting this all the time though? And if it happens could you please open up developer console (F12) and let us know if you get a "503" or "403" error printed there?, so we can see if it's likely a connectivity issue.
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Game starts out really fun for the first 8-10 hours but after that quickly turns into a mobile-esque "p2w currency is required to progress or succeed" type game and slows WAAAYYY down. You can earn premium currency in-game but not at a rate even slightly fast enough to help.
We are looking to improving progression at various points to make it more engaging for you guys. It's our first time publishing on Kong so we are happy to look into optimizing the experience for you guys, as with all the idle games on here, a lot of you seem to prefer a faster progression. Thanks for the feedback, and pointing out how strongly some of you feel about this!
Edit: We actually delivered a bunch of progression speed up and more gold collection via updates since we launched so it should be much more balanced and fast-paced throughout now.
But we're always open for additional suggestions & feedback!