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Only about 3 hours into it but I can definitely see how the p2w component gets real with the necessity of gold. Honestly I think the entire concept of the game is great - but gold shouldn't be involved in multipliers for units - removes all achievable progression. I see the developers have replied and seem to be aware of the issue, but then again the responses came 6 weeks ago and it is clearly still happening.
In Short - great game with a built in shelf life - worth playing for 4ish hours.
Well we did address the issue in a few ways already and will continue tweaking things. But it's a long progress as we have to tweak things little by little to not break the experience. Especially with a small team.
As far as trainer upgrades go - this IMO is a quite misunderstood "concept“, as essentially it does what time warp does (and is fine in all games), but much more efficient if used in the "right" situations. For example, when time between deploys gets long, it can be super cheap/cost effective, especially if most of the progress depends on a small number of units.
It's definitely not designed as a "money grabbing" element, but as something that offers variety of gold spend and can make your spending it much more efficient at times.
Thanks for the well-thought out feedback - I hope we can make it enjoyable for you for more than 4 hours with future updates we are working on :)
Unfortunately our authentication system is based on cookies so there is no other way right now. In the future we want to rework this but it's a big task and not something we can do soon.
Only way to not enable 3rd cookies and play would be to play directly on our site, but that uses different database from kong's.
We'll be looking at doing some general optimizations in the following two weeks so should improve that gradually. We generally don't see a lot of issues with this anymore on Windows, but we'll try on OS for testing in the future as well.
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Passive fuel regen is really needed. At least It would be "%0.01 fuel regen every 5 sec" or smt, so whenever I go for hours and come back, I'll able to do some click stuff, instad of waiting for next day.
Thats the main point of those "idle" games: do some stuff, afk for a while, and use your currency what you get.
Sorry for my potato english :P
We want to have a think about more options to extend fuel, but at the same time we don't want to change this into a "you must come back every 5 minutes for 24/7" if you want to get optimal progress. So we tread carefully around this topic until we can find something we think would fit the game and keep it from going that way
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Why does the live ranking only display the best 1500? Why not the best 5000, since the game has over that many players on the leaderboard anyway.
For performance reasons (as these are calculated constantly reducing it to "active users" only makes it a lot more optimized), and also we want these rankings to feel "current". The Hall of Fame still contains all time rankings/all players if you're interested in seeing those.
We'll be considering something like this - definitely some clearer indication of when you can next privatize will be added, but possibly also a timer like this.
That seems like a way too long time indeed. Silly question but you don't have AdBlocker enabled right? Also, are you playing any other games with videos and having the same issue there as well or not?
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In safari 11.1's settings, I can't find anywhere where it says "Allow 3rd party cookies". I have tried to use multiple tutorials, but they don't help. Any suggestions? https://i.imgur.com/TXCeTm5.png
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so that top player recently donated 1 Million gold to the country/game for upvoting - using the website version conversion to US$ thats rounded down 16000 US$ ... pretty extreme for a webgame
The author of one of the backgrounds (Andy Ray - Reinforcement), which is a licensed one we got from Unity:
https://soundcloud.com/muzstation-game-music/action-game-soundtrack-full-preview
The other 2 I can't find details on quickly as my coworker was looking for them, but I believe all backgrounds were probably licensed/purchased. We don't have a great record of this, but the backgrounds are definitely all licensed from Unity and/or soundsnap.com
I could dig a bit more if I got some more time, but that's what I can help you with for now :)
We hope to have time to add something like this soon. It's on our list, but some little things like this can be a bit more annoying to do than one would think, so we have to use that ample time on other more pressing updates that will have a bigger impact. But we'll get to it slowly!
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I'm so confused; How many currencies are there? Battle stars, 'score' points, contractors, power points, gold, ammunition, support units... was this developed by committee in pieces or something? So awkward....
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yes i get that just click to refuel might be boring ... but refueling the way it works now is like an invitation to use an autoclicker .. and then it kind of allready is just click to refuel...
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I think it would be better if refueling was automatic when you clicked on "refuel" and did not require clicking quickly for 30 seconds. I also think it takes too long to use all your fuel in the Warzone.
TC as is is awful right now. My first thought on "click to refuel" sounds a bit "boring" to me, but I can appreciate the thought. We want to have a go at complete TC rework (really complete) make it more engaging, fun as one of our soon-to-come updates, and with that we can also consider this. And if we can't come up with a good way/reason to keep a way of a "TC", then "simply click to refuel" might be the best alternative. Will think it over!
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did some major dpc rebalance happen the last 1-2 days ? - since my 430somethingK dpc was almost halved to around 235Kdpc
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@rheno, i have noticed the same thing. It says i will get about 105 million, and i get maybe 22 or something like that.
Yes this is a bit bugged and am finally working on COMPLETELY reworking the convert rewards to scale nicely this week. Hence why not fixing this issue, as we should deliver a complete overhaul of this by the end of the week. Sorry if it's annoying/causing a bit inconvenience atm, but it will be worth the focus on the rework to bring it out asap!
Yes this is a bit bugged and am finally working on COMPLETELY reworking the convert rewards to scale nicely this week. Hence why not fixing this issue, as we should deliver a complete overhaul of this by the end of the week. Sorry if it's annoying/causing a bit inconvenience atm, but it will be worth the focus on the rework to bring it out asap!
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Heya. I see a logical issue on pvp loss and sacrifices : I lose a lot of units only because I have a lot of units. If I fight with less units, I will lose less units because it's percentage-based. There's a lack of logic here. Does my army has logistical issue because of the number? Making it way less efficient? Then why can't I come with less units to be more organized and lose less? Because currently, it is not fair, in theory I am stronger and should lose less if I come with more. It's as if I need 10 bombs to kill 1, but them, they one shot us. (I know, there are pvp boost, berserker things, but still doesn't explain the heavy loss of having lots of units)
We'll be having a re-look at improving PvP soon, but the loss formula should already take that into account - at least to a certain degree. Can you give me an example of the "ratio" between your and opponent's units. i.e. land units, that you typically fight against?
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After few minutes of play, all hired trainers stopped doing their job. The bar is filled but pp income stopped, and I cannot manually use the buildings. Anyway, at .05 fuel consumption and 5 available refills, it is not like it looks fun to have to click 6000 times + a day on a target and not something I wish to pursue.
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So even after 250 levels the enemies have same health and the DPC is quite high. Make clicking much more needed. Thats a negative point
We'll be working on improving balancing/battle/boss toughness in the following weeks. Especially mid/late game in War Zone is pretty inconsistent experience and is due some major improvements there.
We've got some improvements lined up to improve this. With tons of feature updates in the past month, we left balance/experience updates on the side for a while, but will now be working on better balancing things, as well as improve distribution of gold.
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Ehhh... After about 15 minutes I was done. I was pretty sure I was done after 5, but wanted to see if there were any surprises. Nope. Too samey with a zillion other "fill the bars" idle games out there.
We've got this bug on our list. Did it happen just once and were you able to complete it properly after right?
If it happens again , could I ask you to open developer console (F12), and then try to click and see if you get any sort of error written at the bottom of the log. And forward us that error so we know a bit more exactly where the issue lies.
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But be honest INVESTORS PART is the fun of DEPLOY TROOPS. Now that is really waiting for 6 hours to deploy due to I am not rich. And it is going to be "JUST GO SLEEP GAME".
Where did you see this? Within the Free Gold section, from offers Kongregate's ad partner provides? I'm afraid that's not on our side to handle - but from my experience these ad partners only add safe offers. But this one is indeed a program that takes up your computer resources - it's up to you to decide if it's worth it.
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@GameXStudio Trying to give informations on that rollback issue... So, before I start to fight a boss, I first calculate if I will make enough damages, and I use both support and dpc boost if needed. During the fight though, when I know I did enough before the end, I manually stop the support to save support-clicks for next bosses. My fights often finish near 1-0 seconds left on the timer. If it can help, I also use a mouse' macro to click really fast (1 click each 16ms), I know they are limited 1 per 100ms but I want the next click to be triggered right after the 100ms end, thus I need to click faster than that.
Thanks for the very detailed information! Will definitely be looking in these cases and getting to the bottom of this... Bunch of clicking/testing time to do today!
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the number of "lost safe file"(and support power attack) or something like that make want to kill a developper... WTF!
*gets a bulletproof vest* We are still urgently looking into which cases this issue can happen in and trying to resolve it completely. We realize it's super annoying when it happens so it's on top of our priorities. If you've lose several 30xs DPCs due to this drop us a PM and we'll happily add them back manually.
The drops are random and, well, quite rare as they are right now (something we might want to change). And due to the way the drops are implemented/stored, the "drops for each user" are refreshed once a day. So if you're "unlucky" one day, then you'll get little/no drops during that whole day. And on the contrary if you are "lucky" with the drops, you'll be getting them a lot/often the whole day. We'll see if we can rework this to make it less random & more frequent, while keeping the behind the scenes optimization acceptable.
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Ok now it is the second time it occurs this morning, in warzone I beat a timed-boss with both support and 30s double DPC helps, but after continuing my journey a few, I am pushed back right in front of the boss, with support attacks I used and 30s double DPC both consumed (also price of 30s double DPC didn't decreased...). Please fix it :\
We are looking into this still, hard to replicate exactly on our end and find the exact rare remaining cause of this. You are always using 30s and support power correct when this happens? Do you also tend to just (a few seconds left) beat the boss?
Unfortunately due to the way it's handled support attacks and 30s indeed aren't reverted, but if this happens several times to you we'll gladly add them back manually if you let us know via PM/bug report!
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i like it so far but only have 2 problems with this game. If you buy the investors and/or the intensified training, it should either stay after the or give a boost to the troops money making abiity (seems like a waste for the gold if there is no permanent upgrade). lastly is the settings menu, only saving works and you cant change anything or at least does'nt show the change. I did not get too far in-game so thats all i have for now.
Investors do stay, but specialized trainers do not for a reason - since it's something I haven't seen in other games let me elaborate bit more on this: for the low price they can be a very efficient strategy option, and if they stayed after deploy they'd be overpowered compared to any other gold use. Sometimes just with 10-60 gold during a long deploy run you can get a huge benefit from them by upgrading a single unit, that contributes the biggest to production.
Consider them an alternative to time warps, that in many cases can be far more efficient than a time warp (one-time boosts) on extended runs. They were designed to offer an alternative to using gold better than i.e. on a time warp or a bribe, and when used properly they can be far far more cost efficient. They're definitely not the best use of gold on "quick deploy runs", but that's not their purpose.
Regarding settings, you mean that the changes don't save, or just visually not shown clearly it's been saved?
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I NEED A SUM OF ALL PRODUCTION SHOWN AS PER SECOND! Wrote it big because that's the most important shit missing of all.
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Well, I'm not sure why, but I do see some 403s in the error logs for PC Chrome. Also, I was able to get in on my phone, but game isn't stable there and prone to crashing my mobile Firefox browser.
I see thanks. We have some stability updates due, that should make that less frequent. As for mobile, the game as is is far from optimized for it - currently if it works on a phone - great! but we don't guarantee it. We hope to get there in the near future, if not a full UI revamp for mobile, at least some general optimizations to make it run better.
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Would be nice to see total production per second or something like that. Might be an option, but i havnt found it. I did find the prod/sec per unit button in settings, but kind of annoying to add everything too see total production/sec.
We've got this on our list, I'd assume we should be able to add this sometime next week :)
Edit: This has been added a while ago and can be toggled via settings!