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I've been bouncing off of that accelerator for quite a while now. the powerups and enemies don't go away after hitting them. the images just disapeear.
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You still collide with popped balloons. And don't dealloc the doors. THe game hitches every time you land so they can load. Just send them to the back.
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Bug: Ghost items! Sometime you can hit a balloon that is already bursted, or even pick up money a second time after you already picked it up once. The items you hit or pick up the second time are invisible.
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Although I find it enjoyable to play, it does need some serious work. Along with benDstraw's comment about the balloons, I've noticed that there were some runs where my total cash was less than my flight cash, which doesn't make sense. Then again, having your craft bounce off the sides of the screen while you're _in midair_ doesn't really make much sense, either.
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Fairly enjoyable game. However, it seriously lags out near to the end. Also, I would have preferred a little left and right scrolling near the borders.
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weak for the genre... left/right thrusters as an upgrade. skip fall button. upgrades of hull and helmet more effective. less obstacles especially at beginning... not a bad start tho
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I noticed that if I pop a balloon and then hit the gas to pass through the same spot where the balloon was the first time that the game acts as if the balloon is still there even though I just popped it.
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Game needs some serious fixes, good luck getting to even see space with max upgrades LOL, and the money magnet? garbage.
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The controls need some serious tweaking, they go all over the place: when I point in a direction, it goes wherever it wants. Also all the things the top commentors said, because seriously. Come on.
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it's not bad, but it's just a rip-off of another rip-offs... :/ unoriginal as hell, c'mon people, 3.8 out of 5 points, really?
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@darkness1970us - users can create the tags, so it was not necessarily the dev that posted it, but I agree it is misleading. I blame idiot kong users. Other criticisms I can agree with. 3/5
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how come i get a black screen after i press play? The options menu will show up but other then that it's just black. Can anyone please help me? Thanks!
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There should be a "quit current lvl" button or "restart" button or something. I landed right on a propeller with no more batteries and kept on bouncing up and down and up and down till I decided to just quit and lose whatever I collected.
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Helmets and hulls appear to do nothing. At highest levels they should cut through basic obstacles with little or no resistance.
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This is a cookie-cutter rocket launch game with no improvements over the others - birds in space, gravity defying objects, limited area, no upgrade details.. 3/5 for being playable but nothing we haven't seen before.
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Few things:
1. birds literally as soon as you launch is kinda.. overly annoying
2. Money based on how far you go would be great
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Handful of criticisms. First, take defense out of the tags. I love launcher games, but was really put off that there was no "defense" in this game (or strategy, but that's a completely different ball of wax). Second, props for realism, but magnets are worthless. They only attract the small coins. Third, balloons seem to remain physically but not visibly after popped...kind of annoying. Lastly, some kind of tutorial system would have been nice. I had no idea this was a launcher game (It said "defense"), so I thought I was supposed to catch that little bunny looking thing and wasted my first day.
It's not a bad game, but it needs a great deal of polishing. I look forward to your next launcher type game :)
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It should have been one hell of a party if there are so many money, balloons, gas containers and speed boosters in the air.
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you need to not have the language be a scroll down from the top, I can't count how many times I ended up falling cause of it, but otherwise it is fun
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Oook... I must admit it, all those kind of games are really addictive. This one needs some more influence by the player, not just choosing an angle and throw the alien. Movement after launching, choosing the power etc.