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Lv 19 is pretty tedious -- having to discover the exact timing necessary by trial and error is no fun.
"Wait until you're *exactly* 17 strong, then create a tentacle to the nearest spore, sever it after *exactly* 3 pulses..." etc. etc.
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Agreed with most comments, too easy. I love the addition of the purples, who definitely pose more of a challenge, but the last level was indeed too easy to beat. I hardly knew it was the last level. Like the last level of TW1, I knew it was the last because it just seemed like it was for fun to celebrate beating that f***ing next to last level. I also miss the level titles, but that's just personal.
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The game was a bit easier than the last but that was only because i remembered all my awesome skills from the first game (like cutting which wasn't clear until like round 10 last time). 5/5
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game is far from a stalemate, if u think that way, then you obviously dont know how to play. Using the cuting technique u can quickly send microbes over to invade for a very quick transfer.
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http://www.gamezhero.com/online-games/strategy-games/tentaclewarsthepurplemenace-games.html?level_id=bdcb0346500487edb96186b0c78c9fcf
For my level... pretty simple
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Zone 16 I got to a stalemate. Every cell at 100. Purple on right-most two, green on everything else... Pushing as much into the purple one as I can, they're all stuck at 100.
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Need a way of making them cut from one side the moment they touch the next blob, cause half the time i cut to early and it goes all back and the other half i cut a second late after he cuts and i die.
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Are there actually any gameplay changes from the first game? I have noticed any, so it seems like it is just a new map pack, which is still cool, a fun way to burn an hour or so.
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If you're having trouble with some of the levels, it is very important to keep in mind that if you take a cell while it has a tentacle out, you get all those extra units on your side. Try and allow one cell to be attacked with a fully extended tentacle and then take the attacking cell with a second cell. This can give you 20+ bonus units easily.
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Send tentacle when you have about 15 in a cell. Then cut it once it touches to send all 15 at once and take a cell instantly. This is the key to winning fast.
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This is a pretty good game, and I like the concept, one problem is that I am unable to set targets when paused, but the AI can.
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endless bread in order to get many "tentacles" to attack you can cut it in order to send like 20 for example at a time, this makes it much easier to take embryos fast
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It really irritates me how enemies will randomly gain 20-40 units upon capturing my cells, while I gain only what I had. If they're remotely winning on a cell or two, they could gain enough to overwhelm me instantly with the bonus they seem to gain.