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neat variation on cell wars. instead of being strictly about numerical superiority, you can choose whether to use a steady attack or a bursty dump of resources (with a cooldown of sorts). Difficulty could have been a bit harder but overall this was fun.
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not gonna lie thats the single EASIEST hard badge EVER.
it took me 30 minutes to start then complete this.
please change the hard to 15 it is actually too easy
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Wow that was quick for a game to get badges within 2 days after being published.
It's nice that the new purple cells learned to cut tentacles for invading but it's still easy to win with cells in safe places which enemies can't reach supporting the growth of "frontcells".
But unlike Tw1 most levels are quick and i barely got any cells higher than Pulsar-A around 80 let alone those old 200ish predatorcells
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doing exactly as the walkthrough in lvl10 and guess what... nothing works... always losing -.- have tried everything i could, but red wins in 30secs... would appreciate some help on that
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on number 16 start off by connecting to the top one(of course) but dont pay much attention to the 2 other lone cells since they are doomed to be devoured any ways just focus on the 1 and use the bottom one as feed just click and cut the tentacle to make other one grow quickly
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Despite I want to like the game, the fact that level 10 is so hard doesn't give me much space to like the game. Sadly I'll rather it 2/5 unless the developper changes the dificulty.
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Hardest level in this whole game was level 10, most def. All in all a good game though. I had fun, but was a little surprised when I beat it. Felt a little short, but that might just be me. 5/5
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Personally, I think the hard badge is a bit easy. If there was a difficulty between medium and hard, that would be it.
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Level 16 is a little screwed up...I've got 4 maxed to 100, and he's got 2 maxed to 100...we're at a stalemate since our fire rate is equal and we're at the same power. Even though I should have the advantage, since I have more area, it doesn't matter since each one can only target one other. Kind of BS...I get the strategy that you have to keep both sides, but this is just impossible to complete the way I've done it, even though it'd be nice if a time out feature were active...X time spent with no change or little change insize and the one with the more area claimed wins
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I hate how I can spend all the time and effort in the world to whittle down the power of an enemy, but another enemy will always get it. Even if my embryo is stronger than their spore and I've been at it for much longer than it has.
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the concept is great but i feel like you didnt take the tenticle addition to this genre as far as it needed to go to make it an interesting addition.
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There is NO WAY to beat level ten... I've tried so many times, it's ridiculous. I even cheated. But the video walkthroughs and all of those are NOT the same level. It's confusing and enraging. Before level 10, it was like a walk in the park. Suddenly, level 10 is impossible. WTH...
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Wow... some of these levels felt impossible (14 and 19, especially), even with the walkthrough, until something clicked and I understood how to do it. A big help was that you could cut multiple tentacles at once, making it easier to make large attacks against a cell.
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@hammyobob Challenge accepted. This game is terrible on several levels. [A] Complete lack of documentation and the noob levels don't teach you the game mechanics. [B] The level design is awful. Look at area 14. It's a prefect ground for stasis. There isn't actually a strategy for winning. Instead, you flail around trying things and hoping the computer players don't counter you. [C] The controls are unnecessarily complex and clumsy. How often am I going to want to cut a tentacle at a point other than the base of its home root? Almost never. Yet I have to deal with this cutting mechanic. [D] The decisions the AI makes are almost all random. They have to be because in most of the scenarios you're vastly outnumbered. If it didn't play badly, you would be wiped out most of the time. [E] The gameplay is boring. Watch the walkthrough of area 12. Most of the player's time is spent doing nothing.
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zone 12 is the beginning of weirdness - put all on the middle purple until hes low - then cut and have the upper guy go for the upper guy and the lower guy go for the lower guy but watch the middle
give up on the high and low purples to protect the middle guy
then when youve preserved the middle go back to anihilating the end guys
it takes a little practice but if you watch and learn you can do it
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I'm stuck in an endless loop on level 16. Seriously, I can't beat the computer, and it can't beat me. We're in a stalemate. What do?
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Why i have compeleted the game with 714 score and i summited it but i don't received the Reaching Out Badge?I've play the last mission again but no thing happen.