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I can't seem to get past zone 10... the enemy always gets the giant and I get overwhelmed no matter what I try. Any suggestions?
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-Some levels have really easy solutions that aren't immediately obvious. For example, Run As Fast As You Can is as simple as getting your (one) microbe up to 11, then cutting the tentacle to the neutral microbe. Do the same to the next microbe, and then capture the back two. Now, run the far three in a circuit, and don't worry about your last two. In less than 30 seconds, you should have all 3 at max power. From here, you can basically do whatever you want. -Quick Team Trick is difficult if you don't have fast clicks. Just run the back two to your main microbe, and attack the enemy with that microbe. Be quick, because you have to cut both supporting tentacles at least twice each before the microbe runs out of power from overextending itself.
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A few handy little tips:
-Countering an enemies attack will not only weaken your microbe, but strengthen theirs! Don't do it unless you have support or are a much larger lifeform.
-You always start at a disadvantage to your enemy, but the AI is stupid. Use those precious seconds at the start well, when the AI is not doing anything.
-Instead of using your microbes to attack all at once, focus all the power you can into one microbe, and attack with it. You'll keep much more strength in your microbes if the focus microbe gets taken, and there's a much lower chance of that since that microbe is receiving those little yellow lights at around 3 per second.
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It was hard to understand that you could cut the tentacles and send a larger attack to begin with, but once you figure out that growing/evolving produces more, it gets easier.
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One good team preservative tactic to do with three or more is to have one connect to an other, the other connect to yet another, so on untill the connection loops around, which is a decent way to assist evolution, because it's a mutual relationship between the group.
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Dont know what to do on a level? Tips, Levels 1-20 click walkthrough button if lost. On another note, what kind of aliens intelligent enough to get here dont have any kind of protection from microorganisms?
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note: making a circle with your tentacles so that they all boost each other is a great way to build several powerful microbes fast.
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10 is not impossible. It's really easy. Just take the grey next to you, remember to cut the line. Wait a moment, then leap to the bottom right, and cut the line to steal it quick. Then let that one battle it's neighbor, it should have more power, while you feed a line to the big thing, which should counter the other red. Once you have four greens, you've one. Just take the big thing.
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the phuck is wrong with this game
no walkthroughs work at all
i cant get past level 19 and when they take over mine they get 81 for taking it. phucked up
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Personally, level 19 is my fave, that one's really challenging. I've played this so often that the others are all easy (even 17 once you get your timing down), but 19 is the only one that makes you cut and stretch tentacles like a mad bastard :) I wuvs this game (and the sequel) with a wuv that brings me back to it again and again and again and.... If it hasn't already been posted, you can actually move your cells. Each time you connect a tentacle to one, it moves a couple of pixels in the opposite direction. You can use this on level 18 to bump your leftmost cell upwards enough for it to send a tentacle past the barricade. Pretty useless on all the other levels.
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i liked all levels apart from lvl 17: i just wasn't quick enough on the frst 800 atempts, and level 19 i found realy difficult but regardless of dificulty the design and concept is great - nice eerie music to xD
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I love this game... up until level 17 that is. It's not a strategic level like the rest. I didn't come here to play a game all about reaction times. Without a skip level button, I'm unable to access the last 3 levels :/ I was really looking forward to them. I'm rating this game a 4/5, partly because of level 17, but mostly because the AI could be worked on quite a bit. I love the general concept though, it's great! The gameplay is fantastic on the 16 successful levels I've played so far! Good work :D