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oh, now I remember another question. What exactly does curses do? I've pretty much figured out they're damaging my men (duh) but I cant figure out what ratio they are working off. How does a 50% curse differ from a 35% curse in terms of damage, and why?
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little confused about a couple of things. When you can access the modified healing chamber labeled "Temporary becomes permanent" what does it do? I cant seem to figure it out. Also, what does "Ordinary Becomes Extraordinary" do? Hvae a bunch of minor questions like that going on, but its an awesome game despite!
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in my opinion the games atmosphere is nice and relaxed, i enjoy the thought of ponsing about in a dungeon with a party, 5/5, the large amount of choices you can take is entertaining.
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my warrior has a minotaurs axe: 516 dmg, +8 str and +8 endurence, and 48 poison damage on hit. he hits about 1000 damage with the power attack
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i just found out that if you clear the level then you can by moving onto the start place fully replenish your HP and mana
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IMO best combo for survival mode thing is Cleric that u specialise full endurance, then health and mana regeneration heavy armor, One ranger half dextirity half intellect and other full dextirity, and one conjuror full intellect, the intellect ranger should focus on lethality/stuns while dextirity one on plain damage, the intellect is for the healing eac round thing to do as muchas possible, this way you can pretty much keep survival up untill you get bored (Y)
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starmind.... you dont need lethality to kill with AOE. Just get the best weapon you can find with good attributes for the char, and ur set.
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Against a group of 6 monsters, use an ranger with a good bow (Example Foe Piercer: good damage, dex, % to stun or kill) and cast "Hail of Arrows" // 2 hits per monster (2x6>12x9(% of lethality)= 118% chance to kill monsters [this means "at last 1 monster will die]).
Combine with Anoint (Cleric) or with Electrical Storm (Mage) as "Biopower" said {If the mage has a good staff (% to stun, kill or applies poison, is better}.
Massive Damage to all the monsters + % of Lethality ( good move) ;)
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beat wave 40. only thing i did different from campaign was to put mage in rear center, because of the +40% defense from arcane armor. tip for getting the badge, keep restarting until the shop has enough for you to buy 30 (total, so 5 items plus the base 10) mana regen (Runed items) for your cleric.
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a combo that usually work for me against big groups is with ranger a bow / xbow with poison on and then hail of arrows... poisons the whole bunch of them :D
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Make a tank warrior (pure endurance), and put your cleric behind it (it will either be casting a support spell or resting every turn later on anyways), that way when the enemy does a piercing attack, your squishies don't get killed. Put ranger & mage in bottom corners. Choose Holy Light & Anoint for your cleric. Anoint works great in combination with Electrical Storm. The ranger's poison ability is great for bosses, and you'll come to love Pierce.
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and in the store... i found out i have to go over the square to see the item stats not the bar with the names figures.