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My only problem is that somtimes once you get to a new floor, the only option is to batttle the floor's boss, which makes it hard to move on.
Also, is there a list of new features and what they do?(specifically shrines)
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My victory party
Tanky Priest - Sat in front, and tanked, with heals, and casting holy light.
Summoner - pretty much bait, the only job the summoner had each battle was to toss up shield.
Hunter - Healer/poison build, was the goto guy, with his +30 regen-turn
Rogue - Had a bow, poison build, made things cry, and one shotted gargoyles.
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I've read those "do not read this" comments months ago and nothing happened to me. just ignore them. This is a great game, though I think the new classes are a little weak outside survival mode.
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So with the enchants in this version you can get some pretty crazy damage reduction. Right now my warrior is sitting at 95% which with a very small amount of hp regen means he is unkillable for most of the monsters in the game.
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lol
My Party:
Davey Hovak from AFI, warrior
Gerard Way, from MCR, cleric,
Billie Joe Armstrong, from GDay, Mage
Adam Gontier of TDG, Barbarian
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Awesome just got better. Now I've got a problam since I allready gave the original title a full 5 points and this is clearly better :O
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Great updates and additions. The original game felt a little flat, and this really fleshed it out. The suggestion to speed up the game also makes a huge difference. 5/5, well thought out changes.
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yup, my potions turn out like that too... +5 str but temporary effects are still temporary - or at least when i tried the speed potion.
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When I used the Temporary Becomes permanant altar, one of my health potions became a potion that gave a permanant +5 str and +5 endurance
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lol, I met my first legendary one lvl 1, it was like medusa, annoying as hell =.=, but she dropped hella good red heavy gloves.
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Hello Garin, i love this game (and the previous one) but the one thing that annoys me is just 3 different difficulty settings. i like a hard fight but i would like it so item loss is a radial button instead of built into the difficulties. or even for a 3rd build of this game, make the difficulties as sliders, like 1-10 for monster health, damage and so on.