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@nthieu1995, Offhand means your shield slot. Ranger's can equip it if they're wielding a sword, dagger or mace or other one-handed weapons
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I receive The Danger called Distracting Blade(Off Hand slot)it said usable for Warrior,Rogue and Ranger but Ranger don't even have a Offhand slot so how can i equip it?Is it a bug?
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WARNING BEFORE FINAL BOSS: If you plan to continue on in infinite mode, ditch your unwanted loot before fighting the corrupter in the pentagram. It gives you some nice goodies for beating him, but you can only get as many as the number of open spots you have. The option to ditch something else at the end of battle seems to be missing.
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In this game you should buy Creature Lure in the Shop.Paradora Box give harder enemy and weaker item.So only buy it if you have so much money.
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boook of ddrreeaad!!!!!!!!!!!!!! who would like a 3rd monsters den contact garin and ask him to make another one.
that would be so awsome if there was a 3rd.
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conjurer bloodsprite heal each party member for 52 at lvl 22 but they heal my conjurer for over 400 hp in one cast ? is this a glitch false documentation or does conjurer int affect them or what?
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My "PARTY ITEMS" before going to the EMPORIUM showed x/45. When I got to the EMPORIUM my "PARTY ITEMS" shows x/60, but when I returned to the den x/45 shows again. ???
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reminds me a lot of World of Warcraft. if you've played wow, you'll notice the similarities, if you haven't, well, that's one less soul to Blizzard.
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@TyForce8 you get an item called "portal scroll". That lets you teleport to the shop. It's a one-use item and a random drop, but you should get one every few floors.
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In SURVIVAL MODE u can let 1 weakest enemy alive and then press "pass turn" as many times as you need to restore health and power before next wave. This should be easy enough if you have at least 1 cleric with a decent power regen. As a bonus u can cast support spells on you (for example "anoint" with your cleric). One more thing: you should decide very carefully who will strike final blow, because it will affect who will start in next wave. Btw. there are 20 different waves, after which they are repeating, but monsters have +1 level.
My personal tip: if u want "Doomed Heroes" Badge get 4 clerics: 1. strength 2. armor, endurance 3. speed, strength 4. power regen, intelligence. I had "revival" skill with first 3 of them [bad things happens sometimes, so be prepared ;) ]
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Item affects from weapons carry out not only in regular attacks, but also through spells. Equip your mage with a item that does poison or instant kill, cast lightning and watch mass poison or enemy die if the instant kill is triggered on them (with 6 enemies it's not that rare).
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If you have a rouge with high power regen (preferably a bit of health too) You can poison all your enemies and hide for infinity
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@dyphus: the barbarian is supposed to be a strong unit that relies on killing the enemy first, if he's dying too quickly upgrade his endurance, give him better armor, or bring a healer in the team.
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Been addicted to this game for weeks, google "Monsters Den Godfall". There isn't alot of info on the next game but it looks great.
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There needs to be a 'Ignore melee weapons' checkbox, so it will stop suggesting swords for my Ranger. And one to ignore ranged, as well, so it will stop suggesting bows for my warrior.
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I made it to wave 111, before I got tired and quit. Cleric up front in the middle, Warrior behind, Ranger and Conjurer to either side Full Str and a spear on warrior with resolve, inspire, bloodlust; the rest in leadership. Half int, Half End and mace with shield on Cleric with Holy Light, Revive, Purify; the rest in benediction. Full Dex on Ranger with Healing Lore, Focus, Pin; the rest in Vitality. Full Int on Conjurer with War Golem, Banish, Eldritch Aegis, Call Soul; the rest in Augment Health. Kill everything until there is one guy left. Summon two Golems, setup all buffs. Get nearly full health and power before proceeding to next round. Stun all annoying status givers and buffers first by using Pin, then kill them. Kill everyone, but one guy. Blah, blah, blah. Rinse, repeat to infinity. For Curse use Purify, for other annoying statuses wait for Benediction to pop. Keep everyone healed, so you don't have to summon/revive and rebuff.
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Wave 60+ and without too much effort to be true.
TEAM: Warior, Healer, Archer, Conjurner.
Healer and Corjurner need to be in the back rows for reviving. Conjurner drop decoy wolfs.
Warior will need Overwhelm to kill swift and Healer need Holly light or something like that.
Stats go like this: Warior most Endurance and some Str, Healer some End and a lot of Int, Hunter DEX and Conjurner... Endurance (their skills dont use Int so you just need to survive long.
So i prefer offensive play. Kill before they can kill you. Mostly i got -1 enemy in my first turn.
Strategy is simple. Warior single in the 1st row take most dmg and hit hard. 2nd row issupporting and healing.
ITEMS: This is most important thing. Warior need to have base quicknes at least 50sochose items whise. Youhave only25k per haracter so dont take all the most expensive stuff. Just what you need. Give strongest rod to Conjurner. Hes dmg is calculated from weapon str. Dont forget to take poison with you :)
Good luck
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really i beat pandoras box and got and orcs bane thats it! when i beat a legendary monster alone i get AMAZING things like the minatour axe WTF
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Помогите кто знает, как переставлять персонажей местами, т.е. менять их расположение в бою? а то минотавр переставил, а как назад вернуть не знаю...............
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Little refinement of poster before me, probably already mentioned here: Easy High Waves: Warrior: shield wall, adrenaline, inspire, bloodlust, cleave. Cleric: revive, purify, heal, heal all, holy light, IMPORTANT: 5pts benediction Conjuror:war golem, Call soul, aegis, refresh, rest augment health. Ranger:pierce, healing lore, natures balm, swiftness, focus, rest vitality. IMPORTANT: put ALL stats into endurance with ALL chars. prefer weapons with poison, instant kill, drain life or stun. prefer items with power and health regen, drain life for all exept cleric. summon golems, do all buffs for everyone. blind enemies with holy light, use bloodlust to regain power with warrior. use repeated heals to get rid of own blindness...got bored after wave 40...stopped healing, but it still took 8 waves to kill me^^
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Wave 56!!!
Party: Warrior, Ranger, Cleric, Conjurer. Make sure the warrior has a shield. When choosing powers, get as many boosts as you can (ones that last for the duration of the battle). Give both the Cleric and Conjurer the Revive power. Make sure the Conjurer has the Wargolem power. Give the Warrior very high Endurance. Give the Cleric and Conjurer high Intellect. Give the Ranger high Dexterity.
Lineup: IMPORTANT!!!! Put the Cleric in the back row. He's going to be your lifeline towards the end. The only one up front should be the Warrior.
Battle Tips: At the beginning, summon two Wargolems and use all your buff powers. Use the Ranger's Nature's Balm power on everyone, including the Wargolems. Use the Warrior's Shield Wall as much as possible, save your power so you can use it. Don't use Power Attack. If anyone dies, remember that you'll have to re-buff them once they're revived.
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at yhqt1
That's why you have stun resistance. All my front liners do. You need poison resistance also, unless you have a Ranger who uses Natures Blessing.
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nice game... Haahahahahahaha!! RATE:***
(quite difficult to get "Doomed Heroes Badge",bring "conjuror" in the group, and make him use the "manasprite" and "refresh energies", It will make your power become more stable.)
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2 Clerics-1 Barbarian-1 Mage
Made one Cleric a 'Smiter' and one Cleric a 'Healer', typical mage build and barbarian with only strength and a bit of endurance.
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on fall of tellunos i like to go a swordman with all thick equipment, with conjurers buff i go around 88% damage reduction